Talk:Source Multiplayer Networking

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Revision as of 04:13, 9 August 2005 by Whisper (talk | contribs)
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You should probably explain the difference between this and Networking Entities. I would comment on the actual article, but it's far too late to wrap my head around this stuff. ;-) --TomEdwards 15:01, 30 Jun 2005 (PDT)

I saw that this article was missing: The article about Networking Entities is more coding specific.

--King2500 15:05, 30 Jun 2005 (PDT)

King, This is the wiki version of that page, which I thought you would know, since you seem to be the original Author of this wiki page :)

Any chance to respond to my request for extra info?

Cheers --Whisper 05:02, 9 Aug 2005 (PDT)

Request for Extra Information: Detail Explanation of Server FPS, Net_graphs & choke Please

Martin or to whom it may concern

Can we get a technical explanation added as to what the servers fps is/does and the impact of raising or lowering it using the fps_max command? As well as its relationship if any to server tickrate.

Also a more detailed explanations for the 3 netgraphs as they apply to Source.

It would also be good if we could get detailed explanations of not only of what the 3 net_graphs say, but which server and client variables affect the various net_graph displays.

Also a detailed explanation of exactly what choke is, and all the possible causes from the server and client side, so we have a central location to send everybody who complains about choke in the Source Engine.

Thank You --Whisper 05:07, 9 Aug 2005 (PDT)