Difference between revisions of "Talk:Source Multiplayer Networking"

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(Request for Extra Information: Detail Explanation of Server FPS, Net_graphs & choke Please)
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Cheers
 
Cheers
 
--[[User:Whisper|Whisper]] 05:02, 9 Aug 2005 (PDT)
 
--[[User:Whisper|Whisper]] 05:02, 9 Aug 2005 (PDT)
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== Request for Extra Information: Detail Explanation of Server FPS, Net_graphs & choke Please ==
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Martin or to whom it may concern
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Can we get a technical explanation added as to what the servers fps is/does and the impact of raising or lowering it using the fps_max command? As well as its relationship if any to server tickrate.
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Also a more detailed explanations for the 3 netgraphs as they apply to Source.
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It would also be good if we could get detailed explanations of not only of what the 3 net_graphs say, but which server and client variables affect the various net_graph displays.
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Also a detailed explanation of exactly what choke is, and all the possible causes from the server and client side, so we have a central location to send everybody who complains about choke in the Source Engine.
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Thank You
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--[[User:Whisper|Whisper]] 05:07, 9 Aug 2005 (PDT)

Revision as of 04:07, 9 August 2005

You should probably explain the difference between this and Networking Entities. I would comment on the actual article, but it's far too late to wrap my head around this stuff. ;-) --TomEdwards 15:01, 30 Jun 2005 (PDT)

I saw that this article was missing: http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html The article about Networking Entities is more coding specific.

--King2500 15:05, 30 Jun 2005 (PDT)

King, This is the wiki version of that page

Cheers --Whisper 05:02, 9 Aug 2005 (PDT)

Request for Extra Information: Detail Explanation of Server FPS, Net_graphs & choke Please

Martin or to whom it may concern

Can we get a technical explanation added as to what the servers fps is/does and the impact of raising or lowering it using the fps_max command? As well as its relationship if any to server tickrate.

Also a more detailed explanations for the 3 netgraphs as they apply to Source.

It would also be good if we could get detailed explanations of not only of what the 3 net_graphs say, but which server and client variables affect the various net_graph displays.

Also a detailed explanation of exactly what choke is, and all the possible causes from the server and client side, so we have a central location to send everybody who complains about choke in the Source Engine.

Thank You --Whisper 05:07, 9 Aug 2005 (PDT)