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Source Engine Features
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Contents
TomEdwards 15:33, 1 July 2005 (UTC)
I've always wanted to know: why do you guys insist on using such horribly outdated images for all your engine PR? They don't reflect the final quality of either HL2 OR Source (The Antlion Guard one is the only exception).
Tei 16:51, 1 July 2005 (UTC)
Theres at least 5 artistic errors on these images. Actually the engine looks much better in-game. More realistic, with better look and feel. Tom, you read my mind!
AndrewNeo 0:09, 7 July 2005 (UTC)
I've noticed that it says all code was written in VC++ 6, but the SDK code is in VC++ 2003. Not sure if they're actually different or what, just wanted to point it out.
PDF link does't work
Celisej 16:10, 7 February 2023 (UTC) (edited)
"Printable Feature List" have link to the PDF file, but there is Error 1001.
Edit: Link goes to SourceBrochure.pdf but it does't seems to exist.
leonidakarlach 0:24, 16 May 2023 (UTC+7)
Updated the link, now it's redirected to the archived version of the page, for now.
Update
Ts2do 5:06, 20 March 2006 (UTC)
This page needs the following:
{{otherlang:en}}{{otherlang:en:jp|Source Engine Features:jp}}
Duplicate Page
BJ 9:19, 12 May 2006 (UTC)
This page is nearly a duplicate for http://developer.valvesoftware.com/wiki/Source. Am on my way to work at the moment so.. needs to be compared to /Source and duplicate parts merged and/or referenced.
Etset 13:03, 3 February 2008 (UTC)
It is still "protected"... I'll warn JeffLane to see if anything can be done. Since this page is (almost) a verbatim copy of the "features section" of the other article (it's probably the other way around...), maybe this article should be completed to include all the "inter-wiki" links instead, and at the other article we could use the
{{:Source Engine Features}}
trick to "import" this page's content.
Deformable terrain
QmunkE 22:37, 9 January 2007 (UTC)
Was this feature actually seen in Half-Life 2 (or subsequent expansions)? I remember it from one of the E3 tech demos but can't think of any instances in game.
Etset 13:03, 3 February 2008 (UTC)
That's a good question, I can't recall it either (in HL2, nor HL2: Ep1...I haven't finished Ep2). Searching for it on the VDC leads to no article (except this one and Source, of course).
Solokiller 13:43, 3 February 2008 (UTC)
VALVe did finish it, but they didn't add it, probably due to the HL2 beta leak.
Typos and such
Black Stormy 2:44, 3 March 2009 (UTC)
There's a double up of the infinite resolution masking, in the first features part it says it under alpha mapping, then straight away says it again as the next bullet point. There was something else closer to the bottom as well. Can't remember it. Someone fix that?
Cross-platform
Gtamike TSGK 2:26, 5 September 2011 (UTC)
This is wrong.
Cross-platform Play. Network design allows multiplay between PC and 360 platforms and also simplifies development and testing in a cross-platform environment.
It should be PC and PS3, microsoft don't allow Cross-platform Play.
German now available
SamBrishes 18:36, 29 September 2012 (UTC)
The Source Engine Feature Side ist now also in German available.
Source Engine Merkmale (German)
Please edit the header from the original/english Side and add the language, i can't =D.
Thanks!Available translations
Mattshu 9:35, 13 January 2013 (UTC)
The Russian translation is now available thanks to PuknusTheory: Source Engine Features/ru
Why is the page locked?
Amicdict 20:17, 3 April 2023 (UTC)
I want to convert the
{{otherlang2}}
template to a {{lang}}
and preferably {{MultiLang}}
; but the page can't be edited for some reason.
leonidakarlach 0:20, 17 April 2023 (UTC+7)
This page was locked and only admins and staff can edit it, I wish if i could edit it to fix the outdated PDF link and replaced with archived one.
THE OWL 1:09, 17 April 2023 (UTC+7) (edited)
Now this page is editable again, but we have lost the list with its contents.
It will not be possible to remove {{otherlang2}}
, since the page was protected by Valve, but we can use this template to bypass the protection.