Difference between revisions of "Talk:Source BSP File Format/Game-Specific"

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I've cracked open a few model and texinfo lumps from Dark Messiah maps and they both use the standard format, I'm not sure why it says they are different... Also, DotA 2 uses a special displacement info format, that ought to be added here.--[[User:MofoMan2000|MofoMan2000]] 07:54, 31 January 2013 (UTC)
 
I've cracked open a few model and texinfo lumps from Dark Messiah maps and they both use the standard format, I'm not sure why it says they are different... Also, DotA 2 uses a special displacement info format, that ought to be added here.--[[User:MofoMan2000|MofoMan2000]] 07:54, 31 January 2013 (UTC)
:It's possible that the maps got updated in the mean time. I don't own the game and found only a few maps via Google, so the information here could be outdated. --[[User:Barracuda|Barracuda]] 08:03, 31 January 2013 (PST)
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:It's possible that the maps got updated in the meantime. I don't own the game and found only a few maps of the demo and via Google, so the information here could be outdated. --[[User:Barracuda|Barracuda]] 08:03, 31 January 2013 (PST)

Revision as of 16:04, 31 January 2013

I've cracked open a few model and texinfo lumps from Dark Messiah maps and they both use the standard format, I'm not sure why it says they are different... Also, DotA 2 uses a special displacement info format, that ought to be added here.--MofoMan2000 07:54, 31 January 2013 (UTC)

It's possible that the maps got updated in the meantime. I don't own the game and found only a few maps of the demo and via Google, so the information here could be outdated. --Barracuda 08:03, 31 January 2013 (PST)