Difference between revisions of "Talk:Source BSP File Format/Game-Specific"

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(Created page with "I've cracked open a few model and texinfo lumps from Dark Messiah maps and they both use the standard format, I'm not sure why it says they are different... Also, DotA 2 uses a s...")
 
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I've cracked open a few model and texinfo lumps from Dark Messiah maps and they both use the standard format, I'm not sure why it says they are different... Also, DotA 2 uses a special displacement info format, that ought to be added here.--[[User:MofoMan2000|MofoMan2000]] 07:54, 31 January 2012 (UTC)
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I've cracked open a few model and texinfo lumps from Dark Messiah maps and they both use the standard format, I'm not sure why it says they are different... Also, DotA 2 uses a special displacement info format, that ought to be added here.--[[User:MofoMan2000|MofoMan2000]] 07:54, 31 January 2013 (UTC)

Revision as of 07:55, 31 January 2013

I've cracked open a few model and texinfo lumps from Dark Messiah maps and they both use the standard format, I'm not sure why it says they are different... Also, DotA 2 uses a special displacement info format, that ought to be added here.--MofoMan2000 07:54, 31 January 2013 (UTC)