Originally was vandalized but ^Ben changed the page. - Shens
- Actually, TomEdwards, I've read an interview about how Source got its name. It actually IS GoldSrc modified... According to the interview, anyway.—Pon t3h p0ny >_> (talk) 02:15, 2 Nov 2005 (PST)
- Yes, according to that, ts2do seems to be quite correct. What's the problem? —Maven (talk) 10:28, 2 Nov 2005 (PST)
More support being there's cmultiplayrules and cteamplayrules with much of it not being implemented...it'd also make sense to continue adding to an established engine...—ts2do (talk) 13:57, 2 Nov 2005 (PST)
Everywhere on the net, and even here, it says that the engine features Real-time rad, what _exactly_ does this mean, and it this a current feature, or like the parallax, a feature that is non existant. And therefore just a rumor/myth? --Hipshot 03:10, 15 Dec 2005 (PST)
- Real-time radiosity is non-existant in games (I believe there are some interesting research papers on the subject, but 'real-time' in graphics papers typically means at least one frame every few seconds). I'm fairly certain the feature list refers to lighting calculated using radiosity (in the vrad preprocessor) and displayed in real-time, not on-the-fly radiosity calculations.