Difference between revisions of "Talk:Source"

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(Real-time radiosity.)
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More support being there's cmultiplayrules and cteamplayrules with much of it not being implemented...it'd also make sense to continue adding to an established engine...&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 13:57, 2 Nov 2005 (PST)
 
More support being there's cmultiplayrules and cteamplayrules with much of it not being implemented...it'd also make sense to continue adding to an established engine...&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 13:57, 2 Nov 2005 (PST)
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== Real-time radiosity. ==
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Everywhere on the net, and even here, it says that the engine features Real-time rad, what _exactly_ does this mean, and it this a current feature, or like the parallax, a feature that is non existant. And therefore just a rumor/myth? --[[User:Hipshot|Hipshot]] 03:10, 15 Dec 2005 (PST)

Revision as of 03:10, 15 December 2005

Should this be merged with Source Engine? - Fragrag

Originally was vandalized but ^Ben changed the page. - Shens

Actually, TomEdwards, I've read an interview about how Source got its name. It actually IS GoldSrc modified... According to the interview, anyway.—Pon t3h p0ny >_> (talk) 02:15, 2 Nov 2005 (PST)
You are thinking of this. --TomEdwards 02:50, 2 Nov 2005 (PST)
Yes, according to that, ts2do seems to be quite correct. What's the problem? —Maven (talk) 10:28, 2 Nov 2005 (PST)
It doesn't say Source is based on GoldSrc, just that it follows Valve's naming conventions.
Ah, my bad. I couldn't remember what the interview was anyway lol.—Pon t3h p0ny >_> (talk) 18:15, 2 Nov 2005 (PST)

it said goldsource was the codebase and that the code branched to source—ts2do (talk) 13:55, 2 Nov 2005 (PST)

More support being there's cmultiplayrules and cteamplayrules with much of it not being implemented...it'd also make sense to continue adding to an established engine...—ts2do (talk) 13:57, 2 Nov 2005 (PST)

Real-time radiosity.

Everywhere on the net, and even here, it says that the engine features Real-time rad, what _exactly_ does this mean, and it this a current feature, or like the parallax, a feature that is non existant. And therefore just a rumor/myth? --Hipshot 03:10, 15 Dec 2005 (PST)