Difference between revisions of "Talk:Soundscape"

From Valve Developer Community
Jump to: navigation, search
(Still Valid?)
Line 8: Line 8:
  
 
When will custom soundscapes for HL2 Single Player be enabled?--[[User:Fitzroy doll|Fitzroy doll]] 01:39, 18 Apr 2006 (PDT)
 
When will custom soundscapes for HL2 Single Player be enabled?--[[User:Fitzroy doll|Fitzroy doll]] 01:39, 18 Apr 2006 (PDT)
 +
 +
== Still Valid? ==
 +
 +
I was wondering if adding a soundscape to a custom map using these instructions is still valid for the Orange Box engine.  I'm trying and it doesn't seem to be working...

Revision as of 17:03, 7 January 2009

Is there any way to preview a soundscape? --TomEdwards 03:42, 15 Jul 2005 (PDT)

The key for a soundfile is "wave". Is it possible to use *.mp3 files instead of *.wav files? If yes, do *.wav files have any notable advantages over mp3s?

I believe you'll need the Miles Sound System license & software to incorporate MP3 into the Source game sfx engine (currently only mp3 is available for music). (user:Robertprice45)
That sounds like a buncha garbage to me...—ts2do (Talk | @) 12:38, 20 Dec 2005 (PST)
http://www.vorbis.com/ --TomEdwards 01:48, 21 Dec 2005 (PST)
You should be able to use MP3s in your soundscapes with no problem. Freakwolfe

When will custom soundscapes for HL2 Single Player be enabled?--Fitzroy doll 01:39, 18 Apr 2006 (PDT)

Still Valid?

I was wondering if adding a soundscape to a custom map using these instructions is still valid for the Orange Box engine. I'm trying and it doesn't seem to be working...