Talk:Sound and Music

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We could use an article about adding new sounds/music to a mod. —Maven (talk) 09:08, 26 Oct 2005 (PDT)

I agree, Source SFX/Music documentation is poor in general I feel, compared the wealth of information shared within the graphical realm - especially towards aspects regarding dynamic music. While I can create changes in the music via soundscapes - this is a very sloppy form of producing the changes, as well as not being able to produce beat-matched changes to the music sections.

Any audio designers/coders available to answer these queries, or shed more light on the audio possibilities of the Source engine? --Robertprice45 11:14, 2 Feb 2006 (PST)

Link Broken

It looks like the link at the bottom of this page is out of date and no longer works. --Ironfist 14:20, 8 Jan 2007 (EST)

I don't think any links to work. Not even the main website works. --Quanta 21:33, 22 Jun 2007 (PDT)

Vague and Uninformative

I came here wanting to know exactly how sounds should be saved to work with source. I found much less than I had hoped for. --TheFunktasm 05:52, 2 Aug 2007 (PDT)

Yes, we REALLY need stuff like what sound formats work in source (8 or 16 bit? 22 khz or 44 khz? etc.)! --Hoofd 16:54, 17 August 2010 (UTC)

Pause-able sounds

Is it even remotely possible to have any sounds (specifically music) which are paused when you pause the game and resume when you unpause it, other than using Choreography? —Yar Kramer 19:18, 19 Dec 2007 (PST)

I believe the only way to do this is to chop your sound files, use timers, then play the chopped sections. --wisemx 04:53, 20 Dec 2007 (PST)