Difference between revisions of "Talk:Skybox (2D)"

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(Occlusion: new section)
(forgot to add nametag, oops.)
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== Occlusion ==
 
== Occlusion ==
  
what it is is that you need a wall in your 3d skybox so that you cannot look towards the corridors. Otherwise the area isn't occluded an can be seen through the skybox. Imagine the skybox as a window, if you look out of it you can see those corridors (assumng you had a room laid out the same) so it isn't surprising.
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what it is is that you need a wall in your 3d skybox so that you cannot look towards the corridors. Otherwise the area isn't occluded an can be seen through the skybox. Imagine the skybox as a window, if you look out of it you can see those corridors (assumng you had a room laid out the same) so it isn't surprising. [[User:MLSTRM|MLSTRM]] 15:55, 12 December 2009 (UTC)

Revision as of 15:55, 12 December 2009

For some reason when I use a 2D skybox stuff above my eye level is drawn over by the sky box. Is there a way to fix this? Is this something that will go awayu if I use a 3D skybox? (I plan to eventually) Thanks! --Foolster41 13:09, 11 Nov 2007 (PST)

Vue Esprit skybox creation

Anyone knows how can I get a well fit skybox with Vue Esprit? I'm trying it but it needs a lot of time until I could get the right parameters. --erwaitin 16:47, 18 February 2009 (UTC)

render order

is there any way to change this? I have a room where two corridors merge, and go out to a balcony place

but the corridors can be seen through the skybox.

ordinarily, I'd merely try to rearrange it, but I've done so so many times, I want to find the REAL answer.

can anyone help? :S Kizzycocoa 00:57, 12 December 2009 (UTC)

Sounds like you haven't bothered to compile VVIS or haven't constructed your map properly. Or look for errors that either kill VVIS or muck it up. That's about all I can offer given the info provided.--Lost 01:00, 12 December 2009 (UTC)

I have compiled it.

according to this, the width between skybox and the corridor wall is 192 (width from face to face) is that why? :S Kizzycocoa 01:03, 12 December 2009 (UTC)

here is the layout.

Layout.png

from the skybox (blue), you can see the long hallways behind. it is meant to be, like, a building buried into the face of a mountain. know why? x.x Kizzycocoa 11:30, 12 December 2009 (UTC)

Occlusion

what it is is that you need a wall in your 3d skybox so that you cannot look towards the corridors. Otherwise the area isn't occluded an can be seen through the skybox. Imagine the skybox as a window, if you look out of it you can see those corridors (assumng you had a room laid out the same) so it isn't surprising. MLSTRM 15:55, 12 December 2009 (UTC)