Difference between revisions of "Talk:S PreserveEnts"

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(env_sprite does not reset in Team Fortress 2 yet it's not listed: new section)
 
 
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I have tested this in-game with a testing map made in Hammer. While env_sprite_oriented does indeed reset each round env_sprite does not. For instance if you use the inputs ShowSprite, HideSprite or ToggleSprite then it will remain as such on the next round and must be manually reset (typically with logic_auto or logic_relay).
 
I have tested this in-game with a testing map made in Hammer. While env_sprite_oriented does indeed reset each round env_sprite does not. For instance if you use the inputs ShowSprite, HideSprite or ToggleSprite then it will remain as such on the next round and must be manually reset (typically with logic_auto or logic_relay).
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: It was very old, I've updated it with both teamplay shared and tf specific entities [[User:Darnias|Darnias]] ([[User talk:Darnias|talk]]) 09:16, 8 February 2021 (PST)

Latest revision as of 10:16, 8 February 2021

env_sprite does not reset in Team Fortress 2 yet it's not listed

I have tested this in-game with a testing map made in Hammer. While env_sprite_oriented does indeed reset each round env_sprite does not. For instance if you use the inputs ShowSprite, HideSprite or ToggleSprite then it will remain as such on the next round and must be manually reset (typically with logic_auto or logic_relay).

It was very old, I've updated it with both teamplay shared and tf specific entities Darnias (talk) 09:16, 8 February 2021 (PST)