Difference between revisions of "Talk:Replacing HL2DM player models with XSI Mod Tool"

From Valve Developer Community
Jump to: navigation, search
Line 1: Line 1:
 
:An article needs to be written on how to do this in Maya. There is no default rig in Maya, so you'd have to import it from the SMD. Unfortunately the imported bones cannot be rigged with IK (for some reason, it won't bend with IK) so you'll have to re-create the skeleton. This is no easy task, as orientations will get totally messed up, and an imported model will become entirely distorted since bones can be flipped.
 
:An article needs to be written on how to do this in Maya. There is no default rig in Maya, so you'd have to import it from the SMD. Unfortunately the imported bones cannot be rigged with IK (for some reason, it won't bend with IK) so you'll have to re-create the skeleton. This is no easy task, as orientations will get totally messed up, and an imported model will become entirely distorted since bones can be flipped.
  
 +
:In addition, this article says nothing about how to change your playermodel to the one you've just exported.
 
--[[User:Mflux|Mflux]] 16:38, 22 Jul 2006 (PDT)
 
--[[User:Mflux|Mflux]] 16:38, 22 Jul 2006 (PDT)

Revision as of 23:40, 22 July 2006

An article needs to be written on how to do this in Maya. There is no default rig in Maya, so you'd have to import it from the SMD. Unfortunately the imported bones cannot be rigged with IK (for some reason, it won't bend with IK) so you'll have to re-create the skeleton. This is no easy task, as orientations will get totally messed up, and an imported model will become entirely distorted since bones can be flipped.
In addition, this article says nothing about how to change your playermodel to the one you've just exported.

--Mflux 16:38, 22 Jul 2006 (PDT)