Difference between revisions of "Talk:Replacing HL2DM player models with XSI Mod Tool"

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Quick question - How is it that replacing models doesn't screw with the hitboxes?
 
Quick question - How is it that replacing models doesn't screw with the hitboxes?
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:The mesh itself doesn't affect the hitboxes (its possible to have a mesh outside the hitbox sizes, not exactly recommended but necessary to keep hitboxes simple for calculations). You'll notice that in the .qc file there is the ''$include "../hitbox.qci"'' line so your still using the original hitbox values.--[[User:Lost|Lost]] 03:56, 24 October 2009 (UTC)

Latest revision as of 03:56, 24 October 2009

An article needs to be written on how to do this in Maya. There is no default rig in Maya, so you'd have to import it from the SMD. Unfortunately the imported bones cannot be rigged with IK (for some reason, it won't bend with IK) so you'll have to re-create the skeleton. This is no easy task, as orientations will get totally messed up, and an imported model will become entirely distorted since bones can be flipped.
In addition, this article says nothing about how to change your playermodel to the one you've just exported.

--Mflux 16:38, 22 Jul 2006 (PDT)

Quick question - How is it that replacing models doesn't screw with the hitboxes?

The mesh itself doesn't affect the hitboxes (its possible to have a mesh outside the hitbox sizes, not exactly recommended but necessary to keep hitboxes simple for calculations). You'll notice that in the .qc file there is the $include "../hitbox.qci" line so your still using the original hitbox values.--Lost 03:56, 24 October 2009 (UTC)