My understanding at first was as following:
- sv_pure 0 completely off, no checks.
- sv_pure 1 by default materials/models/sounds are from_steam, however you can set exceptions so people can have their own models, or enforce serverfiles.
- sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill).
True, or not true? KillahInstinct 01:16, 13 Jun 2007 (PDT)
- I can't imagine that BSPZIP would be affected, unless of course your map has the same name as a stock one. --TomEdwards 02:04, 13 Jun 2007 (PDT)