Difference between revisions of "Talk:Pure Servers"

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My understanding at first was as following:
 
My understanding at first was as following:
  
- sv_pure 0 completely off, no checks.<br>- sv_pure 1 allows custom content too, as long as it doesn't override the native Steam content. If you want to override this (example: an altered de_dust) you use the whitelist file.<br>
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- sv_pure 0 completely off, no checks.<br>- sv_pure 1 by default materials/models/sounds are from_steam, however you can set exceptions so people can have their own models, or enforce serverfiles.<br>
 
- sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill).
 
- sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill).
  
 
True, or not true? [[User:KillahInstinct|KillahInstinct]] 01:16, 13 Jun 2007 (PDT)
 
True, or not true? [[User:KillahInstinct|KillahInstinct]] 01:16, 13 Jun 2007 (PDT)

Revision as of 01:36, 13 June 2007

My understanding at first was as following:

- sv_pure 0 completely off, no checks.
- sv_pure 1 by default materials/models/sounds are from_steam, however you can set exceptions so people can have their own models, or enforce serverfiles.
- sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill).

True, or not true? KillahInstinct 01:16, 13 Jun 2007 (PDT)