Talk:Prop vehicle jeep

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That's interesting. In Episode 1 / Source SDK base the jeep spawns without a tau cannon. If you wanted an armed jeep what would you do?--Fitzroy doll 11:53, 1 Jun 2007 (PDT)

Think about it from continuity. How would it be the same jeep with the tau cannon. impossible. So maybe its another tau cannon? There are no more, that one was the experimental one from black mesa. --Angry Beaver 12:36, 1 Jun 2007 (PDT)
Good point. It must have been the same tau cannon the Gman took from Gordon at the end of HL1, and then somehow returned to Kleiner and Eli in preparation for Gordon's return. It's better for gameplay also, as it means having the jeep isn't quite so much of an advantage for the player.--Fitzroy doll 01:36, 2 Jun 2007 (PDT)
This is all nonsense. You're worried about CONTINUITY if you use cheats to spawn a jeep in EP1?! AGH! --Fireman 04:05, 6 November 2009 (UTC)
The jeep code is conflicting with the episode 2 car, and the code is not properly done, obviously because the jeep isn't supposed to be in EP 1. Solokiller 13:37, 6 November 2009 (UTC)
Figure it is worth noting that in game, they say they got the gun from a gunship, something about killing it with it's own weapon. Risugami 00:45, 12 February 2010 (UTC)
You're talking about the airboat's gun. Solokiller 09:16, 12 February 2010 (UTC)
Ahh right, got the guns confused. Anyways, yea the buggy gun does look alot like the HL1 tau cannon. Maybe that one in HL1 was a prototype? Risugami 00:29, 13 February 2010 (UTC)

Jeep vs Airboat

With HL2's airboat, it would always right itself if it got thrown somewhere and landed upside down. With any version of the jeep, you need to use the gravity gun to fix it if it gets knocked over. I'm making a mod in which you don't have the gravity gun, so I want to know what would need to be done to make the jeep automatically right itself if it got knocked over. (Besides opening the console and doing sv_cheats 1 and give weapon_physcannon.) —Yar Kramer 20:58, 9 Aug 2008 (PDT)

Reply: This is theoretical, but you can edit the vehicle script file for it. In scripts\vehicles there should be a jeep.txt and an airboat.txt. Now analyze airboat.txt and you should find with keeps it upright (maybe its a boolean [like stayUpright or something along those lines] that's set to 1 in airboat.txt and 0 in jeep.txt . Now its the simple process of adding that snippet of code into jeep.txt or changing a boolean. Then again, it might not be this simple, but it is worth a try. --Dan "Mechaman" 23:32, 22 November 2009 (UTC)