Talk:Prop static

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Physics prop reported as static

Despite having both physics and static flags in model browser, when I try to use furnituretable003a as prop_static, it gets deleted during compile :

Error! prop_static using model "models/props_c17/furnituretable003a.mdl", 
which must be used on a dynamic entity (i.e. prop_physics). Deleted.

The same problem occurs with other mdls boasting both physics and static modes. I want these props to get involved in the lightmap ... so they need to be prop_static right ? --Beeswax

yeah oddly the same happens for me, also some phys_props tend to have incorrect collisions too, some of the car's mainly. The only fix would to be to recompile the original model into a static prop. Oddly they might be missing the $static parameter.--Gear 19:50, 27 Mar 2008 (PDT)
Is it not a bug in the Hammer compiler ? I tried to search the SDK bugzilla db but could find nothing relevant ... --Beeswax 06:03, 28 Mar 2008 (PDT)
I believe what's happening here is that this prop has the $staticprop keyvalue in the .qc, but does not have the allowstatic key in the Prop Data block. Without compiling the model with the allowstatic key, it cannot be used as a static prop. This was on done Half-Life 2 to force physics consistency with props. The fact that Hammer reports it as static looks like a bug. Thanks for pointing this out. --JeffLane 12:00, 28 Mar 2008 (PDT)
This isn't as weird as it sounds, dear readers, because $staticprop means that the model has no moving parts, not that it does not itself move. --TomEdwards 12:24, 28 Mar 2008 (PDT)
If so the $staticprop description needs some clarification --Beeswax 12:48, 30 Mar 2008 (PDT)
That's really weird stuff, thanks for pointing that out. If only it allowed you to override QC settings like in prop_physics entities. Solokiller 12:31, 28 Mar 2008 (PDT)
Wouldn't it be nice to have a prop_static_override entity ? ;) --Beeswax 12:48, 30 Mar 2008 (PDT)

Color and Alpha

I assume Color is for applying a color to models with $blendtintbybasealpha on? ... but what's Alpha for? The description says "Alpha of the fade", and I have no idea what that means. Steve the Pocket 22:36, 14 August 2011 (PDT)


If you make an area you cannot go to but you can see and compile prop_static with no collisions, does this speed up compile times and/or optimize the map?

If so, I'd assume it would be because vbsp doesn't have to compile the collision model.

--Mandrew (talk) 21:16, 9 July 2019 (UTC)