Difference between revisions of "Talk:Prop scalable"

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::: Check the [[FGD]] to see which entities are available to which Mods /erm Games. --[[User:Beeswax|Beeswax]] 15:10, 6 Apr 2008 (PDT)
 
::: Check the [[FGD]] to see which entities are available to which Mods /erm Games. --[[User:Beeswax|Beeswax]] 15:10, 6 Apr 2008 (PDT)
 
::::You can also base the mod off of HL2EP2 in the Gameinfo.txt.--[[User:MrTwoVideoCards|Gear]] 21:58, 17 Apr 2008 (PDT)
 
::::You can also base the mod off of HL2EP2 in the Gameinfo.txt.--[[User:MrTwoVideoCards|Gear]] 21:58, 17 Apr 2008 (PDT)
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== For CSS: ==
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Hi,
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How make a model who change scale in game?
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Thx.--[[User:Anarkia777|Anarkia777]] 12:48, 10 August 2010 (UTC)

Revision as of 12:48, 10 August 2010

This new entity has caught many an eye...
Anyone, in the community, work with it yet? --wisemx 14:05, 8 Nov 2007 (PST)

It looks very similear to prop_core_ball to me. I wonder if it has the same visibillity errors if it's bigger than it's bounding box.Sortie 14:09, 8 Nov 2007 (PST)

Merging Articles

I wrote a (albiet misspelled) article on this. I'll merge the two articles and provide a redirect. Lord Ned 9:23, 30 Sept 2008.

Discovery

Sample use, binary dump of HL2 Episode 2 ep2_outland_01.bsp
{
"origin" "76 -10416 -8064"
"targetname" "cloud_center"
"skin" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"model" "models/props_combine/combine_citadelcloudcenter.mdl"
"disableshadows" "1"
"angles" "0 120 0"
"classname" "prop_scalable"
"hammerid" "2049763"
}
{
"origin" "0 -10368 -8192"
"spawnflags" "1"
"classname" "logic_auto"
"hammerid" "2049765"
"OnMapSpawn" "cloud_center,SetScaleX,.5 0 0,0,-1"
"OnMapSpawn" "cloud_center,SetScaleY,.5 0 0 ,0,-1"
"OnMapSpawn" "cloud_center,SetScaleZ,.5 0 0,0,-1"
}

Also used for models/props_combine/sphere.mdl --wisemx 13:14, 3 Dec 2007 (PST)

Yeah this entity is used mainly for the Giant BLue sphere wave you see in the first map, and at the last map, being Outland_12, you can notice this also by noclipping and following the prop as it keeps going, and going....--Gear 21:57, 17 Apr 2008 (PDT)

In Portal ?

How can an entity be available in Episode 2 but not in Portal ? This is stupid, isn't it supposed to be the same engine ? Whenever I try to use the EXACT same prop_scalable as in Episode 2 (with the shockwave effect and all), everything it says is :

Attempted to create unknown entity type prop_scalable!
Can't init prop_scalable

What a shame... --NykO18 10:08, 16 Mar 2008 (PDT)

Ok, looks like it has something to deal with the fact that this entity is not available in mods based off Portal.. sweet.. that's going to be an awesome mod.. no subtitles, no particles, no prop_scalable, what else? --NykO18 10:13, 16 Mar 2008 (PDT)
Check the FGD to see which entities are available to which Mods /erm Games. --Beeswax 15:10, 6 Apr 2008 (PDT)
You can also base the mod off of HL2EP2 in the Gameinfo.txt.--Gear 21:58, 17 Apr 2008 (PDT)


For CSS:

Hi, How make a model who change scale in game? Thx.--Anarkia777 12:48, 10 August 2010 (UTC)