Dude. Woah. --TomEdwards 13:35, 22 Jul 2005 (PDT)
You can use these for skyboxes, yeah? --Pon
I don't think so. Sky-textures are special materials --King2500 06:09, 23 Jul 2005 (PDT)
Hmm, that might be worth trying. --ZeroDegrez 06:28, 23 Jul 2005 (EST)
Yes, they can be used as skybox textures ;) It's pretty cool watching Red vs. Blue in skybox, lol --ZeroDegrez 10:40, 25 Jul 2005 (EST)
- What we need is an animated cube of roiling, rain-drenched thunderclouds, complete with lightning... --Cargo Cult 08:21, 25 Jul 2005 (PDT)
Wait a tick... What happens to imagedata? After the x/y looping, it would seem that it doesn't go back into the texture :S -- Pon
- Doesn't need to, the imagedata is a direct pointer to the texture in memory (I Assume), but in any case if you edit a pixel it either immediately updates, or the engine does something with the VTFTexture after it calls the Regenerate method. You do not need to do anything else besides modify imagedata for your changes to appear, that I know. :) --ZeroDegrez 09:08, 26 Jul 2005 (EST)
- Ah, ok cool, I missed that lol.-- Pon
Procedural Materials Not Working?
Does anyone currently have a working version of procedural materials? One of the patches to HL must have broken something. The code I had sitting on my harddrive has stopped working. I've done some debugging and I'm not sure what the problem is. Other than to say when I write to the memory where the procedural should be, the game crashes. Also when attempting to get the image format of what I'm trying to write to I get 2024, which doesn't correspond to any of the options. The object that maintains all that info is not bad...it still holds the proper dimension information for the texture and the like. But attempting to write to its memory or access the imageformat does not appear to be working correctly.
There is also no crash log... -- ZeroDegrez 12/ 28 / 2005