Difference between revisions of "Talk:Portal Mapping FAQ"

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(No moving portalable surfaces.: new section)
 
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This doesn't seem to be the case in Portal 2, where there is a puzzle which specifically uses moving portals to cut the neurotoxin. Does this information need updating, or was that a particularly special case in P2? --[[User:DaedalusMachina|DaedalusMachina]] 21:37, 12 July 2011 (PDT)
 
This doesn't seem to be the case in Portal 2, where there is a puzzle which specifically uses moving portals to cut the neurotoxin. Does this information need updating, or was that a particularly special case in P2? --[[User:DaedalusMachina|DaedalusMachina]] 21:37, 12 July 2011 (PDT)
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In Portal 2, there's the svar sv_allowmobileportals. It's not in the first game.

Latest revision as of 15:52, 13 July 2011

I think the first section of this page is redundant because there is already a tutorial for exiting out maps here. We could either remove the section or erase its text and put "See Ending a Portal map." instead. (Or we could just leave it.) --Nathaniel 20:08, 28 October 2010 (UTC)

It's one of the articles msleeper copied over from the old TWP wiki, he didn't look over them to check for things like that so it's to be expected. Feel free to fix it as you see fit. --Omnicoder 22:59, 28 October 2010 (UTC)

No moving portalable surfaces.

Is it possible to make Portals on a moving surface?

No. It is hard coded into the Portal game that they cannot be placed on any moving surface, whatsoever. When placed on a surface that moves they will be instantly destroyed, much like you see in the single player game.

This doesn't seem to be the case in Portal 2, where there is a puzzle which specifically uses moving portals to cut the neurotoxin. Does this information need updating, or was that a particularly special case in P2? --DaedalusMachina 21:37, 12 July 2011 (PDT)

In Portal 2, there's the svar sv_allowmobileportals. It's not in the first game.