Difference between revisions of "Talk:Point teleport"

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(TeleportEntity/TeleportToCurrentPos)
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Does anyone know what the inputs ''TeleportEntity'' and ''TeleportToCurrentPos'' do? Found them in Portal 2 Hammer. --[[User:Fayti1703|Fayti1703]] 02:45, 1 February 2014 (PST)
 
Does anyone know what the inputs ''TeleportEntity'' and ''TeleportToCurrentPos'' do? Found them in Portal 2 Hammer. --[[User:Fayti1703|Fayti1703]] 02:45, 1 February 2014 (PST)
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== Objects frozen by point_teleport ==
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When you teleport an object, it freezes this object at the center of point_teleport
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Solution is to EnableMotion of this object after teleportation

Revision as of 12:11, 24 October 2016

Two questions: 1) What does the "Teleport Home" flag do, exactly? 2) Is there any way to keep the angles the object had when it is teleported, say if it's the player and they could be looking any which way? —Yar Kramer 16:16, 13 Jun 2008 (PDT)

Use the logic_anglesensor (?) and apply it to the entity. This is theoretial; I haven't tested it. --Pdan4 15:47, May 21 2011 (PDT)

TeleportEntity/TeleportToCurrentPos

Does anyone know what the inputs TeleportEntity and TeleportToCurrentPos do? Found them in Portal 2 Hammer. --Fayti1703 02:45, 1 February 2014 (PST)


Objects frozen by point_teleport

When you teleport an object, it freezes this object at the center of point_teleport Solution is to EnableMotion of this object after teleportation