Talk:Phong

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Revision as of 18:00, 21 September 2006 by RomeoGuyMapper (talk | contribs)

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I have started this and intend to work on it over the coming days and add what knowledge I have of how exactly all the paremters available affect the final result of the specularity.

Checking the new shader sdk I don't see the occlusion texture in the code, So I assume it is currently not functional.

--RomeoGuyMapper 23:58, 20 Sep 2006 (PDT)

"New"? New to Source perhaps, but phong itself has been around when I was in high-school 10 years ago. --Andreasen 08:23, 21 Sep 2006 (PDT)

The original designs of Phong relate back to 1973, so it's definitly not new.--ElliottB 09:42, 21 Sep 2006 (PDT)


Oops thats what I meant. You can only use it in the newer source engine AppId 215 for Mods. --RomeoGuyMapper 11:00, 21 Sep 2006 (PDT)