Difference between revisions of "Talk:Phong"

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I have started this and intend to work on it over the coming days and add what knowledge I have of how exactly all the paremters available affect the final result of the specularity.
 
I have started this and intend to work on it over the coming days and add what knowledge I have of how exactly all the paremters available affect the final result of the specularity.
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Checking the new shader sdk I don't see the occlusion texture in the code, So I assume it is currently not functional.
  
 
--[[User:RomeoGuyMapper|RomeoGuyMapper]] 23:58, 20 Sep 2006 (PDT)
 
--[[User:RomeoGuyMapper|RomeoGuyMapper]] 23:58, 20 Sep 2006 (PDT)

Revision as of 07:21, 21 September 2006

I have started this and intend to work on it over the coming days and add what knowledge I have of how exactly all the paremters available affect the final result of the specularity.

Checking the new shader sdk I don't see the occlusion texture in the code, So I assume it is currently not functional.

--RomeoGuyMapper 23:58, 20 Sep 2006 (PDT)