Difference between revisions of "Talk:Particle Editor"

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:You need to place it in Hammer first, compile then run the Particle editor in the map.--[[User:MrTwoVideoCards|Gear]] 12:04, 7 Jul 2008 (PDT)
 
:You need to place it in Hammer first, compile then run the Particle editor in the map.--[[User:MrTwoVideoCards|Gear]] 12:04, 7 Jul 2008 (PDT)
 
::In hammer, place a [[info_particle_system]] then in its properties, type the particle name you chose and put in the manifest, then have a trigger with inputs to activate the particle. --[[User:Craziestdan|Dan.S]] 23:32 7 Jul 2008 (GMT)
 
::In hammer, place a [[info_particle_system]] then in its properties, type the particle name you chose and put in the manifest, then have a trigger with inputs to activate the particle. --[[User:Craziestdan|Dan.S]] 23:32 7 Jul 2008 (GMT)
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::Thanks, any way to not do this via hammer, and just generate it through the console? I know I've asked this on the forum and was laughed at :) I can generate it through code, too, but it's a hassle to do that just for testing. --[[User:Mflux|Mflux]] 03:57, 9 Jul 2008 (PDT)

Revision as of 10:57, 9 July 2008

So... how do you spawn a particle into the game from the particle editor? --Mflux 02:33, 7 Jul 2008 (PDT)

You need to place it in Hammer first, compile then run the Particle editor in the map.--Gear 12:04, 7 Jul 2008 (PDT)
In hammer, place a info_particle_system then in its properties, type the particle name you chose and put in the manifest, then have a trigger with inputs to activate the particle. --Dan.S 23:32 7 Jul 2008 (GMT)
Thanks, any way to not do this via hammer, and just generate it through the console? I know I've asked this on the forum and was laughed at :) I can generate it through code, too, but it's a hassle to do that just for testing. --Mflux 03:57, 9 Jul 2008 (PDT)