Difference between revisions of "Talk:Paint sphere"

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::::I don't understand, how this will work. I looked in the first repulsion Gel map, theres a trigger_multiple. But then theres a Cut. I dont understand a thing.--[[User:Sniper_1|Sniper_1]] 21:47,  22 August 2011 (PDT)
 
::::I don't understand, how this will work. I looked in the first repulsion Gel map, theres a trigger_multiple. But then theres a Cut. I dont understand a thing.--[[User:Sniper_1|Sniper_1]] 21:47,  22 August 2011 (PDT)
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:::::I think it's a Soundscript to play the sounds. [[User:FelixGriffin|FelixGriffin]] 14:16, 22 August 2011 (PDT)

Revision as of 21:16, 22 August 2011

Gel Music

Is there any Way to play a sound while using gels like in Portal 2's act 3? --Sniper_1

If you mean the blob hitting a surface sound, then you might want to simply use an info_paint_sprayer. If you mean a music, it plays automatically when you run on orange gel or jump off the blue one. You can always add a trigger brush in strategic points. --Mr. P. Kiwi 11:40, 12 August 2011 (PDT)
I mean that it should play music like the Trailer music on propulsion gel. The faster you are, the louder the music gets. The same with repulsion gel: Not just play a sound if you walk in and stand in there. It should just play a sound when you jump in the gel.--Sniper_1
When you jump off a blue-gel's surface or run on an orange-gel the game automatically plays the music, that gets louder the longer the action is. It's in the game's program. There is no need to do anything in hammer. --Mr. P. Kiwi 01:00, 13 August 2011 (PDT)
I don't understand, how this will work. I looked in the first repulsion Gel map, theres a trigger_multiple. But then theres a Cut. I dont understand a thing.--Sniper_1 21:47, 22 August 2011 (PDT)
I think it's a Soundscript to play the sounds. FelixGriffin 14:16, 22 August 2011 (PDT)