Talk:Over the Shoulder View

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Revision as of 10:52, 29 July 2009 by Bluestrike (talk | contribs)

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This article needs some converting, to format to wiki standards.--Gear 09:37, 8 Jun 2008 (PDT)

Working on it, I just wanted to get it up there so people could have this info sooner since this seemed to me to be in pretty high demand. --Azaral 11:55, 8 Jun 2008 (CDT)
I will be able to clean this up later tonight, not enough time right now. I think I made it thirdperson all the way through though. --Azaral 12:10,8 Jun 2008 (CDT)
It should be good to go now unless there is something else I missed. Let me know and I will make the appropriate changes, thanks! --Azaral 22:26 8 Jun 2008 (CDT)
For animations working in SP you need add SetAnimation. --xuyase 23:22 7 Jul 2008.

I get about 35 syntax and other various errors when compiling a SP HL2 mod ONLY adding this code and building as of today. I'm really interested in getting this working so any help would be appreciated, thanks. --vradinolfi 05:14 24 March 2009 (EST)

I managed to get this to compile in Orangebox SP Mod however having mass trouble using the camera ingame.
The view makes me feel sick like its set to FOV 300 or something silly, looks like a fisheye effect and the flashlight is repeated about 4 million times into infinity getting closer towards the player almost like a fractal.
The part about hl2mp_player.cpp is where its going sour, because i used hl2_player.cpp and found the similar function however the "if" and "else" statements confuse me beyond words in that particular part of the file.
Would be good to get this working with a proper tutorial, but thanks all the same for sharing :) --Jenkins08 14:32, 4 April 2009 (UTC)
You perhaps accidently set m_CameraIsOrthographic = false; to true? I once did it and got a very weird distorted 1st person view.
For me the 3rd person view only works while in launching the game in dev mode and loading a level with the 'map' command. --Bluestrike 10:52, 29 July 2009 (UTC)