Difference between revisions of "Talk:OGLE the OpenGLExtractor"

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:Highly likely if you ask me, for GoldSrc at least. --[[user:TomEdwards|TomEdwards]] 12:56, 24 Jan 2006 (PST)
 
:Highly likely if you ask me, for GoldSrc at least. --[[user:TomEdwards|TomEdwards]] 12:56, 24 Jan 2006 (PST)
 
:I assume it would, if they look for things in the middle of the game and the OpenGL engine. In any case, this program actually looks pretty cool. --[[User:AndrewNeo|AndrewNeo]] 16:51, 25 Jan 2006 (PST)
 
:I assume it would, if they look for things in the middle of the game and the OpenGL engine. In any case, this program actually looks pretty cool. --[[User:AndrewNeo|AndrewNeo]] 16:51, 25 Jan 2006 (PST)
 +
:I installed the program and the such. It wouldn't work with Half-Life 2 (it looks at OpenGL, HL2 is DirectX) and yes, assuming that Valve checks for non-standard OpenGL DLLs, you would get banned by VAC. You have to use a different OpenGL DLL to get the interceptor to work. --[[User:AndrewNeo|AndrewNeo]] 13:03, 30 Jan 2006 (PST)

Revision as of 13:03, 30 January 2006

I wonder if this would trigger a VAC ban? --Holtt 12:41, 24 Jan 2006 (PST)

Highly likely if you ask me, for GoldSrc at least. --TomEdwards 12:56, 24 Jan 2006 (PST)
I assume it would, if they look for things in the middle of the game and the OpenGL engine. In any case, this program actually looks pretty cool. --AndrewNeo 16:51, 25 Jan 2006 (PST)
I installed the program and the such. It wouldn't work with Half-Life 2 (it looks at OpenGL, HL2 is DirectX) and yes, assuming that Valve checks for non-standard OpenGL DLLs, you would get banned by VAC. You have to use a different OpenGL DLL to get the interceptor to work. --AndrewNeo 13:03, 30 Jan 2006 (PST)