Talk:Npc personality core

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Revision as of 15:04, 18 April 2019 by Oddsox12ishere (talk | contribs) (Vscripting)
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That image is from the Portal 2 Trailer. It should be replaced with an in-game screenshot of Wheatley, and the Corrupted Cores. --RandomCatDude (talk) 21:59, 30 December 2018 (UTC)

You CAN do that yourself you know. Loudslappingsounds (talk) 00:58, 31 December 2018 (UTC)
Ah, okay, sorry. I'll try. --RandomCatDude (talk) 08:10, 31 December 2018 (UTC)

Something Probably Missing (I think)

I *think* this is missing (either from the whole wiki or this page), but shouldn't there be information on how to make the NPC look at the player when you put it on a management rail (track_train and all of that)? (I'm new, by-the-way, so if I make any careless mistakes, let me know.) NR 2000 17:05, 28 October 2012 (PDT)

I'm pretty sure something like that would come under scripting, although I would imagine that he looks at you by default? I'm not really sure, without my authoring tools right now so I can't check anything. Also, Welcome to the Wiki! MLSTRM 15:56, 29 October 2012 (PDT)
I figured scripting, but I have no idea how to script, or how to make the core look at you. There has to be a way to make the train the core follows look at you. NR 2000 11:09, 6 November 2012 (PST)
Use a func_tank. PluMGMK 09:23, 1 April 2013 (PDT)
Makes sense, the tank looks at the player, you parent the core to the tank, which is parented to the track train... correct? NR 2000 18:33, 4 April 2013 (PDT)


How do i make it speak via vscripts? It won't work when I try it. Oddsox12ishere (talk) 22:04, 18 April 2019 (UTC)