Talk:Npc ichthyosaur

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Revision as of 02:42, 6 February 2011 by Mattshu (talk | contribs) (fixing it?)
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When it says "used through scripts", does it just lack the AI programming for independent tactical thinking, or does it lack the whole programming for even moving between nodes/places on scripted command? In HL2, the "icky" was just put in a scripted_sequence that played out the animation of it moving forward - something unseen for other NPCs. (They just have animations of them stomping on the spot.) Is this NPC more like a prop_dynamic in nature? --Andreasen 12:08, 5 Sep 2006 (PDT)

fixing it?

is there any way to make the thing swimming with ai nodes? ive been trying to fix it, but it still stays still... --Castlesource 00:16, 23 September 2010 (UTC)

Are you using info_node's or info_node_air's? Since it's technically "flying", you need air nodes. --Mattshu 10:42, 6 February 2011 (UTC)