Difference between revisions of "Talk:Npc hover turret"

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Tests confirm that "models/npcs/hover_turret.mdl" is indeed the right name. Plus, I'm fairly sure a blank name in code would cause a game-crashing null-pointer exception, not just a blue error. Fixing article. [[User:PluMGMK|PluMGMK]] 09:27, 19 October 2011 (PDT)
 
Tests confirm that "models/npcs/hover_turret.mdl" is indeed the right name. Plus, I'm fairly sure a blank name in code would cause a game-crashing null-pointer exception, not just a blue error. Fixing article. [[User:PluMGMK|PluMGMK]] 09:27, 19 October 2011 (PDT)
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I asked Omni on mAL, and he said that it was blank. It would make more sense for it not to be, though. [[User:FelixGriffin|FelixGriffin]] 14:34, 19 October 2011 (PDT)

Latest revision as of 21:34, 19 October 2011

Model Name

Playing in developer mode reveals messages implying that the model is "models/npcs/hover_turret.mdl". They say that it is lacking animations and such. Has there been proof that the coded name is blank? (ie. someone actually putting a model there with that name then testing the NPC) Also, keep in mind that MDLs extracted from VPKs don't seem to work very well. PluMGMK 08:20, 19 October 2011 (PDT)

Tests confirm that "models/npcs/hover_turret.mdl" is indeed the right name. Plus, I'm fairly sure a blank name in code would cause a game-crashing null-pointer exception, not just a blue error. Fixing article. PluMGMK 09:27, 19 October 2011 (PDT)

I asked Omni on mAL, and he said that it was blank. It would make more sense for it not to be, though. FelixGriffin 14:34, 19 October 2011 (PDT)