Difference between revisions of "Talk:Npc enemyfinder"

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(What?)
 
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What ''is'' this entity anyway? --[[User:Darthkillyou|Darthkillyou]] 12:53, 9 May 2007 (PDT)
 
What ''is'' this entity anyway? --[[User:Darthkillyou|Darthkillyou]] 12:53, 9 May 2007 (PDT)
 
:It's very simple, it's an invisible npc that tells the other npcs in it's sqaud where the player is, if it sees him. Usefull for assulting the player, dynamicly.
 
:It's very simple, it's an invisible npc that tells the other npcs in it's sqaud where the player is, if it sees him. Usefull for assulting the player, dynamicly.
 +
Oh, I see now.--[[User:Darthkillyou|Darthkillyou]] 21:22, 16 May 2007 (PDT)

Latest revision as of 04:22, 17 May 2007

Usable in HL2DM ?

This entity is in the HL2:Deathmatch FGD, but doesn't seem to work ingame. I copy/pasted the one that's on the roof of the Nexus Building at the end of Half-Life 2, I placed an ai_relationship to set the npc_enemyfinder to hate the player (it works with antlions or headcrabs) but it doesn't seem to wake up. So, I'm wondering if this entity is usable in HL2:Deathmatch or not.

What?

What is this entity anyway? --Darthkillyou 12:53, 9 May 2007 (PDT)

It's very simple, it's an invisible npc that tells the other npcs in it's sqaud where the player is, if it sees him. Usefull for assulting the player, dynamicly.

Oh, I see now.--Darthkillyou 21:22, 16 May 2007 (PDT)