Difference between revisions of "Talk:Npc crabsynth"

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(Proof that this entity is in Half-Life 2.)
(Re-implementation Page?: new section)
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No, they are only in the FGD. Not ingame. [[User:Ywa|Ywa]] 11:23, 21 May 2009 (GMT)
 
No, they are only in the FGD. Not ingame. [[User:Ywa|Ywa]] 11:23, 21 May 2009 (GMT)
 
:Oh, really? Then [http://www.youtube.com/watch?v=gYh2UTCopbE what are these (at 2:33)]? --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 10:49, 6 February 2011 (UTC)
 
:Oh, really? Then [http://www.youtube.com/watch?v=gYh2UTCopbE what are these (at 2:33)]? --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 10:49, 6 February 2011 (UTC)
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== Re-implementation Page? ==
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Self-explanatory.

Revision as of 00:33, 14 July 2018

Is this usable in game? I can see it in hammer, but when I compile and run the level, it's no longer in there. Rodeoclown 20:02, 16 Mar 2006 (PST)

Nope...I don't even see why this entity is documented—ts2do 21:13, 16 Mar 2006 (PST)

OK, thanks for that - any idea why it's in the fgd then? Rodeoclown

Coz it was probably planned to be in b4 they shipped and was accidentally left in—ts2do 23:05, 16 Mar 2006 (PST)

Can't you see them from a distance at one point when you are moving through the Citadel? sagesource 02:52, 27 Dec 2007 (PST)

No, they are only in the FGD. Not ingame. Ywa 11:23, 21 May 2009 (GMT)

Oh, really? Then what are these (at 2:33)? --MossyBucket (formerly Andreasen) 10:49, 6 February 2011 (UTC)

Re-implementation Page?

Self-explanatory.