Difference between revisions of "Talk:Networking Entities"

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== DTI ==
 
== DTI ==
 
Running the game with -dti and type dti_flush doesn't give me an new file (moddir or sdk base) --[[User:Dutchmega|dutchmega]] 04:52, 17 Sep 2006 (PDT)
 
Running the game with -dti and type dti_flush doesn't give me an new file (moddir or sdk base) --[[User:Dutchmega|dutchmega]] 04:52, 17 Sep 2006 (PDT)
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== Finding specific entities on the client ==
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I don't know whether this is a good place for this question, but is there a client-side equivalent of gEntList that can be used to find entities by class name?  I need to find a particular entity somewhere in client code, and I can't find a good way to do this. I tried using ClientEntityList(), but that didn't work.  How is this problem generally approached? --[[User:JKyle|JKyle]] 09:12, 3 Oct 2006 (PDT)

Revision as of 16:12, 3 October 2006

Is this still up to date after Thursday's update? --TomEdwards 02:02, 6 Aug 2005 (PDT)

There was no SDK change in Thursday's update, so yea. Bloodykenny 10:18, 6 Aug 2005 (PDT)

Ah, that's true. Didn't realise this was game code. --TomEdwards 10:34, 6 Aug 2005 (PDT)

DTI

Running the game with -dti and type dti_flush doesn't give me an new file (moddir or sdk base) --dutchmega 04:52, 17 Sep 2006 (PDT)

Finding specific entities on the client

I don't know whether this is a good place for this question, but is there a client-side equivalent of gEntList that can be used to find entities by class name? I need to find a particular entity somewhere in client code, and I can't find a good way to do this. I tried using ClientEntityList(), but that didn't work. How is this problem generally approached? --JKyle 09:12, 3 Oct 2006 (PDT)