Talk:Navigation Mesh Attributes (L4D)

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Revision as of 16:38, 14 July 2009 by TheFixer333 (talk | contribs)

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I will be updating this page with corrected information and simplified/better phrasing. Also, I will also be finding a way to organize the structure/uses of this page for others...Just hoping to clean stuff up and make it more useful, yay! Will be back soon with details... --TheFixer333 15:41, 14 July 2009 (UTC)

Should we try to use usage-examples for every attribute? Is this a good thing? Or does it over-complicate (or make lengthy) the descriptions on this page? What do people prefer? Any guidance would be appreciated.--TheFixer333 16:38, 14 July 2009 (UTC)


It is actually used quite often, but only where needed. I explained a bit of this... also, sometimes maps just don't need too much of it since the director already spawns mobs (and infected in-general) in intelligent locations. I've kept and explained more detail about how the previous 'pipes' example works, as well.--TheFixer333 16:38, 14 July 2009 (UTC)