Talk:Nav Mesh

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Revision as of 18:15, 14 March 2009 by Alfonzo (talk | contribs) (Left 4 Dead Meshes)
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Mike, I notice there are alot of commands, I'm assuming you have special binds? If you do, can you share them? -- ^Ben


This is a good source: -- Mark WiseCarver

This is starting to get a little big, how about making it a category with sub-articles? --TomEdwards 15:05, 30 Jun 2005 (PDT)

Agreed. How do I do that? -Mike

Go to category:Whatever and hit edit to add a description. Then add [[Category:Whatever]] to every article you split this page into and they will be added to it automagically. --TomEdwards 23:47, 30 Jun 2005 (PDT)

I would prefer to have it on one page. This is a task you would do all at once, so it's nice to have it all together. One window for this and the other for the game, since there's so much to remember, I think it's easier to have in one window. Perhaps we can reorganize is some so it is more intuitive, and also make it more concise. --Mungo

I take some of that back. I think the console commands section and the place names section could be their own articles, but I still would like the instructional part to stay together here. It doesn't really need its own category though, for just a couple of articles. -Mungo

I separated out the console commands into their own article so this page isn't so long. Hope no one minds. -mungo

Adding place names to your map

I've seen a lot mentioned about how to add place names using the in game navigation tool, but no mention on how to create a list of place names that you are able to use. Can this be done through Hammer? Thanks. --Evshell18 02:05, 24 Sep 2005 (PDT)

Nevermind, I didn't realize that you couldn't put your own custom place names in, and that you just have to call nav_place_use to see what names are available. --Evshell18 02:11, 26 Sep 2005 (PDT)

Left 4 Dead Meshes

I feel tempted to create a page relating to how Left 4 Dead meshes work in relation to marking; for instance marking an area "obscure" increases the amount of infected in that area, as well as spawning infected there rather crudely. On the flip side marking an area "empty" results in no infected spawning there. Would it be appropriate to add this information to this article (as there really isn't THAT much info, and the rest doesn't differ from the CSS mesh much) or create a new one? ~ Alfonzo 15 March 2009