Difference between revisions of "Talk:Move rope"

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(Merge with keyframe_rope: new section)
 
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Rigid makes the rope less "dangly", and semi-rigid does the same, but on a lower scale. Rope is just plain rope, atleast from my testings. --[[User:Mechadexic]] 12:38, September 1, 2018 (EST)
 
Rigid makes the rope less "dangly", and semi-rigid does the same, but on a lower scale. Rope is just plain rope, atleast from my testings. --[[User:Mechadexic]] 12:38, September 1, 2018 (EST)
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== Merge with keyframe_rope ==
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(''Copied from [[Talk:keyframe_rope]]'')
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<code>keyframe_rope</code> and {{ent|move_rope}} are not different entities, they're both linked to the same class <code>CRopeKeyframe</code>. This is from SDK 2013:
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<pre>
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LINK_ENTITY_TO_CLASS( move_rope, CRopeKeyframe );
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LINK_ENTITY_TO_CLASS( keyframe_rope, CRopeKeyframe );
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</pre>
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In-game testing in various different branches further supports this: a rope chain does not have to start with a <code>move_rope</code> and have every following ent as a <code>keyframe_rope</code>. It can be made entirely of <code>keyframe_ropes</code>, entirely of <code>move_ropes</code>, alternate between the two, etc. and it still appears and works exactly the same. We don't have separate pages for {{ent|dynamic_prop}} and {{ent|prop_dynamic}}, so why should this be any different? I'd suggest using {{ent|move_rope}} as the combined page, since that entity has more keyvalues in the default FGD. It'd still note that <code>keyframe_rope</code> is an alternate classname. - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 14:01, 9 May 2021 (PDT)

Latest revision as of 14:01, 9 May 2021

Float values seem to work fine for the rope width value. --JumpCore 21:09, 8 March 2010 (UTC)

Type key

What does Type keyvalue make? --FATAL_ERROR (talk) 07:49, 1 June 2018 (UTC)

Rigid makes the rope less "dangly", and semi-rigid does the same, but on a lower scale. Rope is just plain rope, atleast from my testings. --User:Mechadexic 12:38, September 1, 2018 (EST)

Merge with keyframe_rope

(Copied from Talk:keyframe_rope)

keyframe_rope and move_rope are not different entities, they're both linked to the same class CRopeKeyframe. This is from SDK 2013:

LINK_ENTITY_TO_CLASS( move_rope, CRopeKeyframe );
LINK_ENTITY_TO_CLASS( keyframe_rope, CRopeKeyframe );

In-game testing in various different branches further supports this: a rope chain does not have to start with a move_rope and have every following ent as a keyframe_rope. It can be made entirely of keyframe_ropes, entirely of move_ropes, alternate between the two, etc. and it still appears and works exactly the same. We don't have separate pages for dynamic_prop and prop_dynamic, so why should this be any different? I'd suggest using move_rope as the combined page, since that entity has more keyvalues in the default FGD. It'd still note that keyframe_rope is an alternate classname. - Luke18033 (talk) 14:01, 9 May 2021 (PDT)