Difference between revisions of "Talk:Mounting multiple GCFs"

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(True...)
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it is true that all of the game's content is stored in the gcf, but you mount the file as a searchpath in case the have high-res textures, modified models, etc, inside their hl2 directory. You need to catch that stuff.
 
it is true that all of the game's content is stored in the gcf, but you mount the file as a searchpath in case the have high-res textures, modified models, etc, inside their hl2 directory. You need to catch that stuff.
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:: Yeah, well, this article has to be expanded with information about searchpaths in gameinfo.txt (or link to it) -- [[User:dutchmega|dutchmega]]

Revision as of 12:51, 20 April 2006

Someone expanding this article so it would work a la Garry's Mod, with a gamemount.txt, would be nice :)

-- dutchmega


Correct me if I'm wrong, but don't *all* Source games/mod's at their core mount the stock Source GCFs (engine/material/models/sounds) so when you refer to mounting the HL2 GCF (220) its really just the HL2 content with the HL2 maps and scenes? --Wunderboy 13:48, 21 Mar 2006 (PST)


That's true. But sometimes you need the expressions for example?

--dutchmega

True...

it is true that all of the game's content is stored in the gcf, but you mount the file as a searchpath in case the have high-res textures, modified models, etc, inside their hl2 directory. You need to catch that stuff.

Yeah, well, this article has to be expanded with information about searchpaths in gameinfo.txt (or link to it) -- dutchmega