Talk:Mistake Of Pythagoras

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Revision as of 14:44, 31 December 2005 by Sodabus (talk | contribs) (Spoiler warning, categorization, follow-up spoilers.)
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Initial Reactions

A few months ago, I was wondering what this guy was up to - I hugely enjoyed his Half-Life stuff, and was really disappointed not to see any apparent HL2 work on his website. Well, it seems I was wrong. I'm still downloading right now, but I'm grinning already. Thanks for the news! —Cargo Cult (info, talk) 09:19, 22 Dec 2005 (PST)

Played it now - that was rather awesome. Useful factoids: don't make me look at you!, a2 + b2 = c2, and if you're stuck, it's a puzzle. To be solved. It really got my brain thoroughly exercised! (Oh, and the ending's rather sad...) —Cargo Cult (info, talk) 15:51, 22 Dec 2005 (PST)
I was wondering the same thing, "Is Koumei Satou making some new maps for HL2? But he seems very busy, and hasn't said a word about it," until 2 weeks ago. Then he invited a few people(including me) for playtesting all of sudden. It was already awesome, and I was amazed to learn it's all done with entities. I'm not still sure how he did it while he claims he only used the basics. It's great to see its global launch. P.S. Glad to see you enjoyed it:) And useful factoroids, indeed. -n-neko 17:44, 22 Dec 2005 (PST)
What a fun mod! I can't believe the only custom coding in this mod is for unlocking the chapters; in fact, it makes me a little bit skeptical about it. Anyways, kudos to KS! -- Sodabus 06:19, 23 Dec 2005 (PST)
If you are really skeptical, do away with bin directory and try playing it. When I got it for playtesting, it was without bin directory. I only did quick Unlocking chapters in your mod edit to the HL2SP SDK code, compiled and handed him that .dlls. Again, it's amazing to learn how powerful entity system really is. P.S. KS is not a member of this wiki yet, but he sees this page-n-neko 06:33, 23 Dec 2005 (PST)
Brilliant fun. I didn't know the Source engine was capable of half the things shown in this mod.--Tequila 14:44, 23 Dec 2005 (PST)
(semi-spoiler alert) Just played this. Pretty fun, and an original concept too. I also liked the "proof" at the end - but I didn't really know how to interpret the ending. Are the Combine mourning the death of the "Pythagoreans" or what? Is it like King Kong, where - gasp - we're the monsters instead?! :) --Campaignjunkie (talk) 21:05, 23 Dec 2005 (PST)
BIG SPOILERS! I got the impression that man had been messing with the universe, and thus inadvertently broke Pythagoras' theorem. Cue numerals falling from the skies, dark machines invading our world, horrible monsters infesting the locals, and mankind's great Citadel slowly being subverted with huge blocks of new machinery. So, you travel into this abstract mathematical world, to defeat the dark machines and let the light machines rise again. As a final gesture of thanks at the end, one of the few surviving light machines travels to our world - only for we monsters to murder it... :-( —Cargo Cult (info, talk) 07:17, 24 Dec 2005 (PST)
That's how I interpreted it, yeah. After all, the white machines do nothing but aid you, and look how they're repayed! --Tequila 11:27, 24 Dec 2005 (PST)
Ha, I guess I'm one of the monsters then - I didn't even discern a difference between the light and the dark machines. They're all damn triangles to me! Kill kill kill! --Campaignjunkie (talk) 12:08, 24 Dec 2005 (PST)

Nice use of !pickerts2do (Talk | @) 20:32, 24 Dec 2005 (PST)

Where can I find a walkthrough? --Alph Tech STUART 20:42, 25 Dec 2005 (PST)

it's really not that difficult—ts2do (Talk | @) 21:29, 25 Dec 2005 (PST)

I might write brief hints document in the future. Right now I think ModDb comments are helpful when you get stuck. -n-neko 00:24, 26 Dec 2005 (PST)
Are you stuck at the house? -- Sodabus 01:05, 26 Dec 2005 (PST)


MORE SPOILERS: Can someone steer me in the right direction about the meaning of the Blue Cat hint? 13475802? 20857431? Is it an easter egg on KS' site? -- Sodabus 05:34, 26 Dec 2005 (PST)

Numbers... I'm still on my way to find them myself, but I can think of only one place(in the map) that possibly accepts that kind of number inputs. Don't know how, though. -n-neko 08:51, 26 Dec 2005 (PST)
To Sodabus, here is a note from KS(translated by me). "Wow, you've made it there! Great! But this secret puzzle is really a hard one. Well, these hints you found are not enough to figure it out. You have still another hint to find. It would show you the way...possibly." -n-neko 22:57, 26 Dec 2005 (PST)
I found the Yellow Dog hint. It's funny that the first time I played this, I kept the tiny plus sign around and rode up the giant zero. After I got to the next map, I thought to myself, "Why did I hold on to that little plus sign?"
Anyways, the Yellow Dog hint has colors instead of numbers: Blue, Yellow, Orange, Red, Blue (again?), Purple, Green, and Pink. I think that the two hints are related to the room where the theorem is repaired, as there's numbers floating in the air and the colors are are lit in the corners of the room. That, and there's a square area on the roof that's off-color to its surroundings. After that... I'm lost. Help, anyone? -- Sodabus 14:44, 31 Dec 2005 (PST)

The Structuralism in level design : I found important secret. It is not connected main story directly. But Komai brings in some meta-stories. I guess he success to construct the way of the Structuralism in level design. Half-Life series have the same way. But MOP is more complex. It needs severely reading by player side. My found secret is concern to something historical. Why numbers come, why they stay. To solve this secret, we need knowledge about Him. – sakugetu 15:42, 26 Dec 2005 (PST)

I need to find resources about him and his works then... "L'architecture consideree sous le rapport de l'art" -n-neko 18:11, 26 Dec 2005 (PST)