Difference between revisions of "Talk:Menu Background Map"

From Valve Developer Community
Jump to: navigation, search
(What is the trigger?)
m (What is the trigger?)
Line 29: Line 29:
 
  10 "background_04"
 
  10 "background_04"
 
  }
 
  }
 +
 +
 +
As far as I know it's tied to the chapters cfg files in /cfg/ and the unlock chapter command..although it likes to randomize it with former backgrounds. --[[User:Frostbite|JakeB]] 14:56, 26 Sep 2008 (PDT)

Revision as of 21:56, 26 September 2008

It is also necessary to create background materials for your menu background .BSP. This is the image that is shown when you first launch the game, but before the background .BSP has finished loading. In Half-Life 2, this was a blurred screenshot of the background map (when recreating this, use a 30px Gaussian Blur filter). (Menu Background Map#Menu Background Material)

30px? Applied to a 512x512 image? Me thinks not. 3.0 seems more plausible. Or perhaps 30px applied to a 1600x1200 image before it's shrunk. Can anyone verify one way or the other? --Giles 03:57, 21 May 2006 (PDT)

30px on 1280x1024 before shrinking, to be precise. Adding the effect before resizing leads to a better-quality image. --TomEdwards 08:25, 21 May 2006 (PDT)

Can a 3d baxkground support HDR or is it useless to compile the map with hdr?--Bluestrike 01:19, 2 Sep 2006 (PDT)

I see no reason why background maps don't support HDR... Also, think about Lost Coast.. nope... It works? --dutchmega 15:40, 1 Sep 2006 (PDT)
Ah ok I was also wondering if it recuired a seperate loading image for HDR and LDR then, but lost coast and EP1 don't seem to use any so I guess its ok. --Bluestrike 01:19, 2 Sep 2006 (PDT)

How to made background_map for cs:s? In offline mode "Steam validation rejected"

You might be able to do this: +maxplayers 1 +map_background Blahts2do 13:51, 6 Oct 2007 (PDT)

What is the trigger?

I was wondering what could be the trigger for the change of the menu background map. I first though it was linked with the sv_unlockedchapters command, but it looks like it's not. When I launch my mod, it loads the first background map, although I'm currently playing on the last map of the game (it should launch the fourth background). When I quit the game and launch it again, it loads yet another background, but still not the correct one. And if i relaunch it again, it reloads the first background... sv_unlockedchapters is set to 9 and my ChapterBackgrounds.txt looks like this :

"chapters"
{
	1	"background_01"
	2	"background_01"
	3	"background_01"
	4	"background_01"
	5	"background_02"
	6	"background_02"
	7	"background_02"
	8	"background_03"
	9	"background_04"
	10	"background_04"
}


As far as I know it's tied to the chapters cfg files in /cfg/ and the unlock chapter command..although it likes to randomize it with former backgrounds. --JakeB 14:56, 26 Sep 2008 (PDT)