Difference between revisions of "Talk:Maya"

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Yeah. It comes with the Source SDK. --[[User:Lunchtimemama|Lunchtimemama]] 01:29, 18 Nov 2005 (PST)
 
Yeah. It comes with the Source SDK. --[[User:Lunchtimemama|Lunchtimemama]] 01:29, 18 Nov 2005 (PST)
  
:Thanks, I thought PLE can't use normal Maya plugin(exception: UT2003,2004 plugin that are wriiten for PLE). [[a hl2 model in maya|Nice tutorial]] explaining necessary script edits:)  It's good to see enough starting point tutorials(especially importing/exporting) for each 3d package, and I hope there will be more .qc file tutorials: we have to face it anyway regardless of what 3d package we choose. - [[User:N-neko|n-neko]] 03:40, 18 Nov 2005 (PST)
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:Thanks, I thought PLE can't use normal Maya plugin(exception: UT2003,2004 plugin that are wriiten for PLE). [[Editing a hl2 model in maya |Nice tutorial]] explaining necessary script edits:)  It's good to see enough starting point tutorials(especially importing/exporting) for each 3d package, and I hope there will be more .qc file tutorials: we have to face it anyway regardless of what 3d package we choose. - [[User:N-neko|n-neko]] 03:40, 18 Nov 2005 (PST)

Revision as of 04:40, 18 November 2005

  • These constraints do not inhibit Source modding in any way.

Is there a SMD export plugin for PLE edition? -n-neko 22:30, 17 Nov 2005 (PST)

Yeah. It comes with the Source SDK. --Lunchtimemama 01:29, 18 Nov 2005 (PST)

Thanks, I thought PLE can't use normal Maya plugin(exception: UT2003,2004 plugin that are wriiten for PLE). Nice tutorial explaining necessary script edits:) It's good to see enough starting point tutorials(especially importing/exporting) for each 3d package, and I hope there will be more .qc file tutorials: we have to face it anyway regardless of what 3d package we choose. - n-neko 03:40, 18 Nov 2005 (PST)