Difference between revisions of "Talk:Material"

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:Though on second thought, this has gotten pretty long, so any new information should probably be linked instead of added. It may have to be divided up at some point. The sections on creating .VMT files and .TXT parameters could probably be pulled out into their own smaller articles, for example. --[[User:JeffLane|JeffLane]] 14:34, 19 Jul 2005 (PDT)
 
:Though on second thought, this has gotten pretty long, so any new information should probably be linked instead of added. It may have to be divided up at some point. The sections on creating .VMT files and .TXT parameters could probably be pulled out into their own smaller articles, for example. --[[User:JeffLane|JeffLane]] 14:34, 19 Jul 2005 (PDT)
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Does anyone know how to force the render order of translucent/additive textures?  When I have multiple transparent textures in front of one another, the game gets confused about which is in front of the other and flips between them based on the view angle.  Is there a shader parameter to force the game get it right? --[[User:Mungo|Mungo]] 10:29, 23 Jul 2005 (PDT)--[[User:Mungo|Mungo]] 10:29, 23 Jul 2005 (PDT)

Revision as of 17:29, 23 July 2005

I'm still confused as to options are available to me as a texture artist. I know there's a lot of good information above, but I'm not a programmer; I'm an artist. Is there a more detailed explaination of this procedure available? Or maybe, a program designed where I can enter the types of material effects I'm looking for (i.e. metallic, shiny, whatever) and have the code generated for me?

You want VTFEdit.

further additions

This article could use a lot more information about how to write proper VMT files, and the basic parameters that can be added. --JeffLane 09:09, 19 Jul 2005 (PDT)

Though on second thought, this has gotten pretty long, so any new information should probably be linked instead of added. It may have to be divided up at some point. The sections on creating .VMT files and .TXT parameters could probably be pulled out into their own smaller articles, for example. --JeffLane 14:34, 19 Jul 2005 (PDT)

Does anyone know how to force the render order of translucent/additive textures? When I have multiple transparent textures in front of one another, the game gets confused about which is in front of the other and flips between them based on the view angle. Is there a shader parameter to force the game get it right? --Mungo 10:29, 23 Jul 2005 (PDT)--Mungo 10:29, 23 Jul 2005 (PDT)