Talk:Making GLaDOS speak

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Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--Hurricaaane 07:45, 28 Nov 2007 (PST)

Really? --Darthkillyou 21:01, 1 Dec 2007 (PST)

is there a way to make it so that AP-AI repeats the previous camera speeches?

EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. Kizzycocoa 21:32, 27 November 2009 (UTC)

No sound folder...

When trying to put some custom sounds in, i went into the Portal folder and the other portal folder then there was no sound folder. Help please:)

Create it. --Omnicoder 13:55, 19 June 2010 (UTC)

Generic Actor name

I am very sure that the generic actor is named "aperture_ai" in all of the portal test chambers. Where did the name "tim_larkin" come from? --Mandrew (talk) 07:49, 14 May 2019 (UTC)

Some developer joke. Can confirm it's real. Loudslappingsounds (talk) 07:57, 14 May 2019 (UTC)
Only some levels have an actor named tim_larkin, for example escape_02 for sure does, as if you noclip to the "outside" area, there is a silent and unmovable radio, and if you use ent_remove on it, it will show as "generic_actor" (tim_larkin) --steam name changes, but is usually xyantoaster_ (talk) 22:26, 17 July 2023 (PDT)
I'm pretty sure ONLY escape_02 has the tim_larkin actor --Mandrew (talk) 10:03, 21 July 2023 (PDT)