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-Addition to "HL Log Standard"(https://developer.valvesoftware.com/wiki/HL_Log_Standard) wiki Page :  
-Addition to "HL Log Standard"(https://developer.valvesoftware.com/wiki/HL_Log_Standard) wiki Page :  
server logs server shut down event. log message : Server shutdown
server logs server shut down event. log message : Server shutdown
== Attempting to create a fan in Portal ==
So recently I've been trying something I haven't seen any other Portal map do: Make test chambers that use fans on the floors and walls.
[[File:Diagram 1.png]]
I want the player (as well as physics objects) to be lifted upwards when they walk over the fan
[[File:Diagram 2.png]]
I've figured out how to get the player off the ground with well-placed trigger_gravity triggers, but that doesn't work with physics objects. Any alternatives I should use?
Greatly appreciated.

Revision as of 20:20, 23 September 2014


Welcome to the discussion page for the Main Page! To start a new section, click on the Add topic tab above. To respond in an existing section, click on the edit link to the right of the section title. Please don't forget to sign your comments, using either three tildes (~~~) for your name, or four tildes (~~~~) for your name and a timestamp.

Available translations for this page

Otherlang2 if necessary: Main_Page:frMattshu 01:32, 22 August 2011 (PDT)

Main_Page:ru actually exist too. --Assassin killer 02:57, 29 August 2011 (PDT)
Please, update page. --Mehiller 06:49, 31 December 2011 (PST)
As of 3/3/12, the Georgian translation is available for the Main Page. —Mattshu 11:33, 3 March 2012 (PST)
Main_Page:nl Freshly created Xylios 20:29, 17 July 2012 (PDT)
Main_Page:pt-brMattshu 22:46, 27 December 2012 (PST)
Main_Page:ko Freshly created Moriarty Park 15:37, 06 Febuary 2014 - Add flag to main page please.

High Shadow Detail is unavailable

This is a graphical problem that I have when I play a source game. In the video settings, High shadow detail is unavailable. What I mean is that there is no option to switch to high shadow detail. Only Medium and low shadow detail are listed. All of my computers have Directx10.1, Directx9.0c. Two of them use Intel drivers and one uses Nvidia. I noticed that all of them think that I have Directx9 hardware, but that's because source doesn't support Directx10. This is rather annoying, because lights go straight through walls and props. While there isn't a shadow detail option in Left 4 Dead 2, I have a similar problem where my flashlight doesn't generate shadows. Why is this? Does anyone know?


"The Source SDK is has been updated" Latest news block. Should be fixed...Unsigned comment added by Jeremyw (talkcontribs). Please use four tildes (~~~~) to sign your username.

What do you mean?—Mattshu 18:42, 14 April 2012 (PDT)

Spanish translation is avaible now :)

Here :)

Also, I've seen that exists a translation in other language that I don't know (https://developer.valvesoftware.com/wiki/Main_Page:ka)

Regards --Ryo 15:03, 1 May 2012 (PDT)

missing .prt file in hammer

While building my map something lead to the map requiring a .prt file. so when I went to compile the map it said "couldn't read ....... .prt". but when I removed all brushes from the map that had water textures. It compiled without any problems...

I know that there was no .prt file that was created when i first started the map, so if there is any way. How do I create a .prt file

German Translation available

The German Translation for this Valve Wiki is now available, but not yet 100 % completed. Main Page in German

SamBrishes --SamBrishes 11:34, 29 Sep 2012 (PDT)

Translate extension

Hello, I see that this is a multilingual wiki. Have you considered using the Translate extension, which allows to easily make your MediaWiki multilingual? It makes you save enormous amounts of time which otherwise is wasted on templates wizardry, manual synchronisation of pages and so on, scarying off most translators; and offers many other aid to efficient translation. Now it's also available in handy tarball bundles. The page explains how to get help and more information, and there is extensive documentation; asking on #mediawiki-i18n @ freenode is probably your best chance for immediate assistance if needed. Thanks, Nemo 15:58, 13 January 2013 (PST)

I see the chinese translation but can not find this page

https://developer.valvesoftware.com/wiki/Main_Page:zh-cn So,please add it!

The otherlang templates on the other (non-English) pages have not been updated to include this page. Also, the links on the page should be updated to point to any chinese versions of pages that exist instead of the English ones (notably SDK_Docs:zh-cn. The translated title also needs to be added to the otherlang template. --JeffLane 16:34, 23 January 2013 (PST)


hey I'm new to this and having trouble getting the picture to work with my compiled model from blender the tutorial is out dated and I'm not sure if I did every thing I needed to before compiling. Can any one help!Unsigned comment added by Pyratepunx (talkcontribs). Please use four tildes (~~~~) to sign your username.

Hi, Pyratepunx. Sorry for your troubles. As noted above, this discussion page is not for support questions. Please visit the Source SDK Forums and try asking there.—Mattshu 11:29, 13 April 2013 (PDT)
Hey Mattshu, this wasn't actually my question. I just added a title so this page wouldn't become an even greater mess. Thanks for your kind words anyway. ;) -- Lonaowna 12:30, 13 April 2013 (PDT)
Ahh, my mistake. I fixed the tag accordingly. :P —Mattshu 12:33, 13 April 2013 (PDT)

Misspelled News Content

In the most recent news update, it says "The Source SDK is has been updated" when it should say The Source SDK has been updated --V360 09:41, 19 May 2013 (PDT)

New location of the SDK tools

A news post should be made, explaining that the tools included with the Source SDK can no longer be used, and that tools are included with single games now. --Lonaowna 10:10, 19 May 2013 (PDT)

Fixed with 2013 SDK release, thanks! --Lonaowna 23:53, 26 June 2013 (PDT)

Steamcmd install - Batch file

This is my first contribution, it's not big, but I think that it could be helpful to someone :)

Into this file, you can populate (with your personal edit: notepad ++ or another)

1) Path where your steamcmd is installed (only for one time) 2) Path where you want to instal or update your games.

This batch file covers only Counter Strike Series.

Counter Strike: 1.6; Source; Condition Zero and GO.


I hope this tool helps you to install more easily your servers :)

Download: [2]

Any questions, please send a e-mail to [email protected]

Unsigned comment added by Daezor2001 (talkcontribs). Please use four tildes (~~~~) to sign your username.


I need help to create HeadsUpDisplay text for csgo in all maps.., I want to list the players who are currently in the game and who are leaving the game and their scores to the right side of the text, it should be an overlay., I need guidance on that., source sdk starts from the scratch for mod designs, I want to use the existing default maps and mods, that hudtext should be passed to the game client from the server, also it should take or write values to any sqlite file or any text file.., Any help on this regard would be highly appreciated.. Sorry If I am so Naive.., Unsigned comment added by Balajidileepkumar (talkcontribs). Please use four tildes (~~~~) to sign your username.

Source Engine Download?

I Wanna Make A Game With Source Engine But I Cant Find The Link To Download, Email The Link To Me When Found :) [email protected]


Help Wanted for Developing on Nvidia SHIELD

r3pwn from XDA Developers and I are currently looking into and making progress toward loading custom maps, custom textures, and custom just about anything for Half-Life 2 and Portal on the Nvidia SHIELD. We currently have:

-Console GUI
-Executing console commands
-Loading advanced maps from Portal PC
-Full USB/Bluetooth keyboard support
-Bonus maps natively accessible from the menu
-Difficulty switching
-Import bonus maps
-Developer commentary 
-Custom maps

Since we're only a team of two, the work is taking a long time and we could definitely accomplish more if we had a few more hands. If you want to help, be sure you have a way to run and play Portal/HL2 on an Android tablet (or phone I guess). It needs to be rooted, and I strongly advise having a USB/Bluetooth keyboard, and an Xbox 360 or Logitech controller connected with USB OTG. Add [email protected] on Google Hangouts if you want to help.

Hammer Help

Hello everyone, this is Robuck0721, But i have a problem. whenever i get on hammer, it doesnt come up with the 3d grid, and says its just a camera. no grid just a couple of lines. and the textures fail to load. if ANYONE has had this problem and knows how to fix it a message or reply would be greatly appreciated. [3]

Minor changes to some wiki pages

I have build .net library that implements server query protocol,Rcon protocol,master server query protocol.it can listen to remote logs and u can subscribe to different logged events. here is the link : http://querymaster.codeplex.com/

while building it i noticed few things ,

-while testing on multipacket compressed source responses,the decompressed size of response was 0 and was a short value but "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) wiki page states that it should be long and is equal to size of packet after decompression.I could find only 1 public server that compresses the response.So I would need a confirmation.and if my findings are right then that page should be updated.

-Cs 1.6 protocol 47 does not respond to query messages mentioned in the "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) page.It responses only to half life protocol queries(noticed it while testing my library).the responses are same though. I think this should be added to that page.

-There is no wiki page for Gold Source RCON protocol.I had to research/experiment to identify all the pieces of the protocol.I think even that should be added to wiki as it will save lot of trouble for those who are trying to implement it.

-Source RCON protocol page(https://developer.valvesoftware.com/wiki/Source_RCON_Protocol) states that maximum packet size is 4096.I have received packets bit larger than that (around 4130) (CS:Source server, cvarlist command).I would say maximum possible size should be kept to 4200.

-Addition to "HL Log Standard"(https://developer.valvesoftware.com/wiki/HL_Log_Standard) wiki Page : server logs server shut down event. log message : Server shutdown

Attempting to create a fan in Portal

So recently I've been trying something I haven't seen any other Portal map do: Make test chambers that use fans on the floors and walls.

File:Diagram 1.png

I want the player (as well as physics objects) to be lifted upwards when they walk over the fan

File:Diagram 2.png

I've figured out how to get the player off the ground with well-placed trigger_gravity triggers, but that doesn't work with physics objects. Any alternatives I should use?

Greatly appreciated.