Difference between revisions of "Talk:Main Page"

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'''[[Talk:Main Page/Archive 1|Archive 1: 19:28, 28 Nov 2005 (PST)]]'''
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<!-- ====  This page is not for support!  ==== -->
  
Welcome to the discussion page for the [[Main Page]]! To start a new section, click on the &quot;+&quot; tab. To respond in an existing section, click on the &quot;edit&quot; link to the right of the section title. Please don't forget to sign your comments, using either three tildes (<nowiki>~~~</nowiki>) for your name, or four tildes (<nowiki>~~~~</nowiki>) for your name and a timestamp.
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{{correctpagequery-top|This page is for discussing the [[Valve Developer Community:About|Valve Developer Community]]'s [[Main Page]]. For discussion on VDC in general, see the talk page at [[Valve Developer Community Talk:About|About]]. For questions about developing, please visit the [[New Help Desk]]! <br><big><center>'''This page is not for support questions!'''</center></big> }}
  
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<div style="float:right; margin-top: 20px; width: 250px; border: none; padding: 0.5em">
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==Archives==
  
<div align="center" style="font-size: x-large">If you have a question about developing, please visit the [[Help Desk]] first!</div>
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&oldid=18078|19:28, 28 Nov 2005 (PST)]
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&oldid=32346|13:46, 10 Apr 2006 (PDT)]
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&oldid=113697|22:23, 15 February 2009 (PDT)]
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&oldid=150005 11:08, 11 May 2011]
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</div>
  
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<div style="float:left; width:60%; margin:25px; margin-left:0px;">
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Welcome to the discussion page for the [[Main Page]]! To start a new section, click on the [https://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&action=edit&section=new Add topic] tab above. To respond in an existing section, click on the <code>edit</code> link to the right of the section title. Please don't forget to sign your comments, using either three tildes (<nowiki>~~~</nowiki>) for your name, or four tildes (<nowiki>~~~~</nowiki>) for your name and a timestamp.
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</div>{{clr}}
  
== News discussion page? ==
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== Available translations for this page ==
  
I expect not being the only one wanting to discuss a few news posts on the main page, and I don't think we have a standardised page for that yet.
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Otherlang2 if necessary: [[Main_Page:fr]] &mdash;[[User:Mattshu|Mattshu]] 01:32, 22 August 2011 (PDT)
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:'''''[[Main_Page:ru]] actually exist too.''''' --[[User:Assassin killer|Assassin killer]] 02:57, 29 August 2011 (PDT)
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::Please, update page. --[[User:Mehiller|Mehiller]] 06:49, 31 December 2011 (PST)
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:As of 3/3/12, the Georgian translation [[Main_Page:ka|is available for the Main Page]]. &mdash;[[User:Mattshu|Mattshu]] 11:33, 3 March 2012 (PST)
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:[[Main_Page:nl]] Freshly created [[User:Xylios|Xylios]] 20:29, 17 July 2012 (PDT)
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:[[Main_Page:pt-br]] &mdash;[[User:Mattshu|Mattshu]] 22:46, 27 December 2012 (PST)
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:[[Main_Page:ko]] Freshly created [[User:Mochan77|Moriarty Park]] 15:37, 06 Febuary 2014 - Add flag to main page please.
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:[[Main_Page:zh-tw]] has been created by [[User:smallmountain|SLMT]]. Please add a flag for it.
  
I'd appreciate if the source code part of the new SDK could be made available for the Linux Steam client, too. I'm currently funneling my efforts into making the HL2 code compile happily with GCC 4 without <code>-fpermissive</code> and with <code>-Wall -Werror</code>, and I find it a bit painful having to reboot to Windows, let Steam update, run the wizard to extract the code, reboot and transfer the stuff onto my Linux partition. I don't mind this being &quot;restricted content&quot; to e.g. only HL2 buyers; I have a registered copy of HL2 and the readiness to supply my username and password to the <code>steam</code> binary.
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== News ==
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"The Source SDK is has been updated"
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Latest news block. Should be fixed...{{unsigned|Jeremyw}}
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:What do you mean?&mdash;[[User:Mattshu|Mattshu]] 18:42, 14 April 2012 (PDT)
  
I might send an e-mail to [hlcoders] quite soon, asking for this explicitly... just wanted to know if any DevCommunity members have already tried and were denied the wish, or if anybody else thinks this would be a good idea. Thanks a lot. <nowiki>~~</nowiki>[[User:RavuAlHemio|Ravu]] 08:09, 14 Nov 2005 (PST)
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== Spanish translation is available now :) ==
  
==Multibyte character(especially Japanese & Chinese) contents corruption by the Wiki update==
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[[Main Page:es|Here]] :)
After the wiki update, all previous contents in Japanese got corrupted, near impossible to read parts from parts. This includes [[User:GregCoomer|Greg]]'s test contents.
 
  
It seems to me it's a charcode issue. It could be database content itself(MySQL setting?), or input/output charcode conversions(php setting and MediaWiki script). Please fix it or we won't be able to continue our translation project - [[User:N-neko|n-neko]] 00:34, 19 Nov 2005 (PST)
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Also, I've seen that exists a translation in another language that I don't know (https://developer.valvesoftware.com/wiki/Main_Page:ka)
  
Also I'm not 100% sure(I can read Chinese characters because they are also used in Japanese, but can't read/speak the language Chinese), but Chinese document also looks something wrong compared with google cache original version. Some characters have been changed, making less sense. - [[User:N-neko|n-neko]] 01:24, 19 Nov 2005 (PST)
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Regards --[[User:Ryo|Ryo]] 15:03, 1 May 2012 (PDT)
  
It was probably a wiki charset setting that changed. I saw this on another wiki, even though it was still English, things got messed up. You'll probably have to go rewrite the articles.. :( --[[User:AndrewNeo|AndrewNeo]] 08:26, 19 Nov 2005 (PST)
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== German Translation available ==
  
:That would be too much work... Well, I used my page to test Japanese contents addition. It looks ok.  
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The German Translation for this Valve Wiki is now available, but not yet 100 % completed.
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[[Main Page:de|Main Page in German]]
  
:So I think there was a screw up while update process and database content corrupted. I feel really depressed... I really hope there is an working database content backup...  - [[User:N-neko|n-neko]] 08:47, 19 Nov 2005 (PST)
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SamBrishes --[[User:SamBrishes|SamBrishes]] 11:34, 29 Sep 2012 (PDT)
  
Update, [[Water Shader]] indicates ”character was also got corrupted. -[[User:N-neko|n-neko]] 06:40, 21 Nov 2005 (PST)
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== Translate extension ==
  
:Don't get depressed yet. If Google cached everything, we can make an automated (or semi-automated) solution. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 12:48, 21 Nov 2005 (PST)
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Hello, I see that this is a multilingual wiki.
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Have you considered using the [[MetaWikipedia:mw:Extension:Translate|Translate extension]], which allows to easily make your MediaWiki multilingual? It makes you save enormous amounts of time which otherwise is wasted on templates wizardry, manual synchronisation of pages and so on, scarying off most translators; and offers many other aid to efficient translation.
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Now it's also available in handy [[MetaWikipedia:mw:MediaWiki Language Extension Bundle|tarball bundles]].
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The page explains how to get help and more information, and there is extensive documentation; asking on #mediawiki-i18n @ freenode is probably your best chance for immediate assistance if needed.
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Thanks, [[MetaWikipedia:User:Nemo_bis|Nemo]] 15:58, 13 January 2013 (PST)
  
:Wait... what update? &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 12:53, 21 Nov 2005 (PST)
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== I see the chinese translation but can not find this page ==
:* The guys at Valve updated the wiki to a slightly newer [[Special:Version|version]]. --[[User:AndrewNeo|AndrewNeo]] 16:33, 21 Nov 2005 (PST)
 
:::MediaWiki from 1.4.5 to 1.4.12, ok. Were the PHP or MySQL versions changed? It would be ''lovely'' to rule out database corruption. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:30, 21 Nov 2005 (PST)
 
  
:: If I've got time tomorrow I'll have a closer look to see if there's actual data been lost, or if it's just got mangled into another form. I know a ''little'' about UTF-8 and other character encoding systems so if the information is still there, it should be possible to retrieve it in a semi-automated manner... --'''<font color=&quot;#ff66cc&quot;>Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 16:40, 21 Nov 2005 (PST)
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https://developer.valvesoftware.com/wiki/Main_Page:zh-cn
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So,please add it!
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: The otherlang templates on the other (non-English) pages have not been updated to include this page. Also, the links on the page should be updated to point to any chinese versions of pages that exist instead of the English ones (notably [[SDK_Docs:zh-cn]]. The translated title also needs to be added to the otherlang template. --[[User:JeffLane|JeffLane]] 16:34, 23 January 2013 (PST)
  
Here's a sample of what's different, from [[User Talk:GregCoomer|GregCoomer's Talk page]]. ([http://72.14.207.104/search?q=cache:93uY9dfxTZAJ:developer.valvesoftware.com/wiki/User:GregCoomer+&hl=en Google cache here])
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== Misspelled News Content ==
  
(partial hex dump removed; see below instead)
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In the most recent news update, it says '''"The Source SDK is has been updated"''' when it should say '''The Source SDK has been updated''' --[[User:V360|V360]] 09:41, 19 May 2013 (PDT)
  
That's for text <code> 2005年8月6日「MMBBオンラインゲームフェスタ」開催!</code> (bad version: <code>2005年8月6日「MMBBオンラインゲームフェスタ�?開催�?</code>&mdash;notice the very end)
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== New location of the SDK tools ==
  
I haven't checked meta tags and Content-Type stuff yet. I don't know enough about the matter to be useful except perhaps to implement a solution that someone else suggests. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 16:48, 21 Nov 2005 (PST)
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A news post should be made, explaining that the tools included with the Source SDK can no longer be used, and that tools are included with single games now. --[[User:Lonaowna|Lonaowna]] 10:10, 19 May 2013 (PDT)
  
Both versions have the same <code>meta http-equiv=&quot;Content-Type&quot;</code> in the HTML header. As far as I know, that overrides the Content-Type given by the server (although I'm not sure about that). &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 16:58, 21 Nov 2005 (PST)
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:Fixed with 2013 SDK release, thanks! --[[User:Lonaowna|Lonaowna]] 23:53, 26 June 2013 (PDT)
:Oops, the corrupted version has Content-Type &quot;text/html; charset=utf-8&quot;, with &quot;utf-8&quot; in lowercase, whereas the cached version has it in all caps. Probably doesn't make a difference, but with browsers being as they are, one never knows. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 17:02, 21 Nov 2005 (PST)
 
  
:: Not sure how you're comparing UTF-16 strings - you can't copy-and-paste from a corrupted UTF-8 stream! ;-)
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== Steamcmd install - Batch file ==
  
:: I did some lower-level comparisons, and it looks like there's actually been information loss occurring. Here's a fragment of an original from Google's cache, separated into bytes and characters:
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This is my first contribution, it's not big, but I think that it could be helpful to someone :)
  
:: <code>(3c) (75) (6c) (3e) (3c) (6c) (69) (3e) (20) (e9,80,9a) (e6,b0,97) (e5,'''8f''',a3) (e3,'''81''',af) (e6,8e,a7) (e3,'''81''',88) (e3,82,'''81''') (e3,'''81''', etc)</code>
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Into this file, you can populate (with your personal edit: notepad ++ or another)
  
:: Here's what the Wiki's currently sending. Different bytes are marked in bold.
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1) Path where your steamcmd is installed (only for one time)
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2) Path where you want to instal or update your games.
  
:: <code>(3c) (75) (6c) (3e) (3c) (6c) (69) (3e) (20) (e9,80,9a) (e6,b0,97) (e5,'''3f''',a3) (e3,'''3f''',af) (e6,8e,a7) (e3,'''3f''',88) (e3,82,'''3f''') (e3,'''3f''', etc)</code>
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'''This batch file covers only Counter Strike Series.'''
  
:: There's both an <code>81</code> and an <code>8f</code> being turned into a <code>3f</code> - there's definitely information gone missing. Coincidentally, <code>3f</code> corresponds to a question mark in ASCII. I suspect something's tried converting to [http://en.wikipedia.org/wiki/Windows-1252 Windows-1252] because in my comparison paragraph, all the 'forbidden' bytes (marked in green on the chart) have been squished...
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Counter Strike: 1.6; Source; Condition Zero and GO.
  
:: I think this can be summarised with 'oh dear'. :-( --'''<font color=&quot;#ff66cc&quot;>Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 04:09, 22 Nov 2005 (PST)
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[https://docs.google.com/file/d/0B7hx9pAGPRakWnZLVzVJR2phTnM/edit]
  
:::Oh dear... I need to grab Google caches of all documents before it's too late...  -[[User:N-neko|n-neko]] 04:53, 22 Nov 2005 (PST)
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I hope this tool helps you to install more easily your servers :)
  
:::I ''had'' been wondering why what's supposed to be UTF-8 was coming out UCS-2. I figured that it was a case of things being intentionally mislabeled in order to workaround the faults of some non-compliant browser. Anyway, I didn't copy-paste&mdash;I saved both webpages and opened them in a hex editor. I figured that would preserve the Unicode, but I guess there was some conversion during the HTML save. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 05:57, 22 Nov 2005 (PST)
 
  
:::Grumble... my ''hex editor'' was ''converting'' to UCS-2! I liked that program, but this is nearly unpardonable. Anyway, sorry about the munged data. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 08:18, 22 Nov 2005 (PST)
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Download: [https://docs.google.com/file/d/0B7hx9pAGPRakMGg2RmgtMEFHU0U/edit?usp=sharing]
  
Well, backups are the best solution. Failing that, the only possible solution I can think of is to use digram (and trigram, if available) frequency analysis to reconstruct the corrupted bytes. I have some old cryptanalysis code that can be adapted for that purpose with the addition of a UTF-8/UCS-2 converter. However, I certainly don't have digram data for Japanese, and I've never actually tried frequency analyses on such a ''large'' character set, so I don't know what theoretical reliability we'd get. If there are fewer Chinese-language articles (I think there are?) then they can be corrected by hand. In any case, this is a last resort. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 06:30, 22 Nov 2005 (PST)
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Any questions, please send a e-mail to info@hyperserver.com.ar
  
:Can't find the data I'd need, so I'd have to generate it. If we have to do this, I'll need some help from someone familiar with Japanese-language writing. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 06:45, 22 Nov 2005 (PST)
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{{unsigned|Daezor2001}}
::I do keep many(not all, though) of original translation data in raw text. Also I've grabbed uncorrupted google caches. They can be used as references when backup doesn't work... -[[User:N-neko|n-neko]] 09:20, 22 Nov 2005 (PST)
 
:We have backups of the database before the upgrade, and one of our system administrators in analyzing the issue. My current understanding is that it's ''not'' a simple restore from backup, or it would have already have been done. --[[User:JeffLane|JeffLane]] 08:46, 22 Nov 2005 (PST)
 
::Thanks for looking into this issue, Jeff. My fear is that the backup data itself could have got corrupted through database/php/whatever backup app's charset configuration. I hope this is not the case... -[[User:N-neko|n-neko]] 09:20, 22 Nov 2005 (PST)
 
::: Jeff, do you think that you can fix this before Dec 2? On that day Robin Walker will speak at Ritsumei Univ, also HL2 GOTY package will be released in Japan. If you don't think so, I'll start manual copy and paste stub articles...The  document state right now is miserable... -[[User:N-neko|n-neko]] 18:44, 24 Nov 2005 (PST)
 
  
=== Important update regarding multibyte language data ===
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== Minor changes to  some wiki pages ==
Unfortunately, what n-neko has suggested appears to be what has occurred. Due to recent changes in language parameter options in mysqldump between MySQL 4.0 and 4.1, the backups we have been creating also do not have the correct character conversions, so the data has been irrecoverably lost. You can read more about this issue with MySQL and MediaWiki databases [http://mail.wikipedia.org/pipermail/mediawiki-l/2004-November/002245.html here].
 
  
We are correcting our backup procedures to prevent this from happening again in the future.
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I have build .net library that implements server query protocol,Rcon protocol,master server query protocol.it can listen to remote logs and u can subscribe to different logged events.
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here is the link : http://querymaster.codeplex.com/
  
For now, '''please hold off on correcting or adding the multibyte character articles'''. Multibyte languages should work correctly now, but we are going to take the server offline and perform some tests to make sure the data is being backed up correctly. This process ''should'' be completed during the downtime later today. We'll post another update here when it is all clear to post multibyte data again.
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while building it i noticed few things ,
  
We apologize for any inconvenience this unfortunate loss of data has caused. --[[User:JeffLane|JeffLane]] 14:42, 25 Nov 2005 (PST)
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-while testing on multipacket compressed source responses,the decompressed size of response was 0 and was a short value but "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) wiki page states that it should be long and is equal to size of packet after decompression.I could find only 1 public server that compresses the response.So I would need a confirmation.and if my findings are right then that page should be updated.
  
:Hi, Jeff. Thanks for making the situation clear and preventing future corruptions.  
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-Cs 1.6 protocol 47 does not respond to query messages mentioned in the "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) page.It responses only to half life protocol queries(noticed it while testing my library).the responses are same though.
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I think this should be added to that page.
  
:I decided to set up a mirror site for Japanese documents on [http://www.star-f.com/wiki/ my server] using google cache. Fortunately I could secure most of the articles(before the data loss) in html, and edits went well so far(I hope). So here is less inconvenience for Japanese readers...
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-There is no wiki page for Gold Source RCON protocol.I had to research/experiment to identify all the pieces of the protocol.I think even that should be added to wiki as it will save lot of trouble for those who are trying to implement it.
  
:The site calls VDC for its images, so I should have asked your permissions first...But please forgive me for setting it up for now as a temporary solution. As soon as I find an automated way converting these secured html files back into Wiki codes(and posting them back), then I'll stop the mirror if you don't want it continue. -[[User:N-neko|n-neko]] 02:41, 26 Nov 2005 (PST)
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-Source RCON protocol page(https://developer.valvesoftware.com/wiki/Source_RCON_Protocol) states that maximum packet size is 4096.I have received packets bit larger than that (around 4130)
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(CS:Source server, cvarlist command).I would say maximum possible size should be kept to 4200.
  
:: I've converted two articles over using copy-and-paste, just to see how much work would be involved in doing it manually - it's s rather dull task, but doesn't need any knowledge of Japanese (fortunately!). I think something which converts the HTML backup to Wiki-format with a simple look-up-table might prove simpler - I'll have a go at writing such a thing if you like. &mdash;'''<font color=&quot;#10c010&quot;>Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 07:34, 26 Nov 2005 (PST)
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-Addition to "HL Log Standard"(https://developer.valvesoftware.com/wiki/HL_Log_Standard) wiki Page :  
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server logs server shut down event. log message : Server shutdown
  
:::Great! Your Copy&Paste edits look perfect:) HTML backup to wiki converter will be really helpful. Thanks in advance -[[User:N-neko|n-neko]] 09:00, 26 Nov 2005 (PST)
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{{unsigned|G3EK}}
  
:::Yes, that's fine with the images for now, good work. We'll let you know if that changes.
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== Brainbread 2 ==
:::This may be of assistance:  http://diberri.dyndns.org/html2wiki.html --[[User:JeffLane|JeffLane]] 08:47, 26 Nov 2005 (PST)
 
  
::::Thanks Jeff. Let me know when it becomes inappropriate, then I'll remove or replace image links. -[[User:N-neko|n-neko]] 09:00, 26 Nov 2005 (PST)
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== Suggesting a new cooldown ==
  
=== All Clear ===
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Hello there guys i joined this forum because i want to suggest things for CSGO. I want csgo's cooldown Rule to be like DotA2's Low Priority Its like Instead of hours you need to play games for the cooldown to end
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where can we suggest something like this guys? cause i think the 7 days rule is not good for gamers as they said on reddit Valve is taking this long for us to play but i thought of some new thing
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thats why i joined this forum So how are we gonna suggest that valve is gonna make the csgo to have games cooldown not hours days or etc Please help guys
  
Maintenance on the database has been completed, and it should be safe to enter new multibyte data now. --[[User:JeffLane|JeffLane]] 17:29, 25 Nov 2005 (PST)
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== Skybox problem ==
  
=== Repairing damaged articles ===
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Hey i have a problem with the skybox. If somebody could help me.
Apparently more than just multibyte character articles were messed up in the database upgrade. Searching Google for a damaged character comes up with many [http://www.google.com/search?hs=TLF&hl=en&lr=&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=%EF%BF%BD+site%3Adeveloper.valvesoftware.com&btnG=Search results]. We should task-force fixing as many of these as we can. --[[User:AndrewNeo|AndrewNeo]] 18:37, 28 Nov 2005 (PST)
 
  
== Cleaning Main Page Talk ==
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Link to a picture to see what problem i have: https://gyazo.com/d571c9fad3d47d4303a4f06a2c35013c
This page now has a warning on the edit page. I recommend that we archive older discussion (at this point, probably everything before the multibyte issue) in this page once it reaches a certain length (like now). I recommend something like [[Talk:Main Page/Archive 1]] .. [[Talk:Main Page/Archive 2]] format for every time we archive the page. --[[User:AndrewNeo|AndrewNeo]] 18:37, 28 Nov 2005 (PST)
 
  
:Ok. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 19:29, 28 Nov 2005 (PST)
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== Twitch Logo  In Steam Name ==
  
== Tutorial link ==
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I made the twitch logo into a private character to try and put before and after my steam name "BeatStr33t" but only boxes like this one "" appear.  I think that putting the twitch logo could be a hip new thing to show people you are a streamer, but not have to put the whole url for ex. "twitch.tv/beatstr33t" as my name.  I also see that twitch is trying to move to the social media side more so I believe that this would go along with that plan.
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: Because the Twitch logo is not a proper Windows/Mac emoji. --[[User:Apap04|Andrew]] ([[User talk:Apap04|talk]]) 19:03, 24 October 2016 (UTC)
  
The link to tutorials for modders should lead to [[:Category:Tutorials]], not [[Special:Categories]].
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== How to edit default CS : GO maps in Hammer ? ==
  
== Nothing in Source sdk is working ==
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Hey,
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I want to edit the popular Counter Strike : Global Offensiv map Dust 2 (de_dust2) but the problem is, I dont know how.
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I already tried to compile the .bsp file with a program but after I pressed compile nothing happend, that happend with 2 different compilers.
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So if you know a solution please help me. Here is my Steam Profile : http://steamcommunity.com/id/philgamerSteam/ 
  
Every time i try to open something in source sdk for example hammer it says error The system cannot find the file specified.
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Thanks.
  
Plz some 1 help i dont know what to do.
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--[[User:Philgamer|Philgamer]] ([[User talk:Philgamer|talk]]) 01:47, 29 May 2016 (UTC)
  
== Counter-Strike Mod? ==
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== Counter Strike: Global Offensive Dedicated Server dosen't start ==
I am trying to make a mod for counter-strike source but I keep hitting some errors. I can load the counter-strike source screen as if i were going to play counter-strike normally, (i copied the files and fooled around with them to get this to work) but I still get the following error and I don't know how to fix it.
 
  
&quot;client.dll init() in library client failed&quot; then I would get another box that said this:
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Logs: [https://hastebin.com/gonokovama.scala Here]
hl2.exe - instruction at 0x242aa924 referenced memory at 0x0d48808c. the memory could not be &quot;read&quot;.  
 
  
Can you guys help me? I would greatly appreciate it.
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== Info_Particle_System ==
~Will
 
January 2, 2006
 
  
As far as i have seen, you are only able to &quot;mod&quot; HL2, the stripped SDK, and the stripped DM versions into a game of your own. CS is not openly mod-able. You can make smaller, less capable server plugins, but they are only really useful for manipulating the server via what has been allowed for output/listening functions. In other words, the games (HL2, HL2DM, DOD, CS, ETC) that valve release are not going to be able to be modded, they have released the 3 coding options.
+
Hi! I'm using portal 2 authoring tools and I've been experiencing issues. Bad issues- The Info_particle_system I'm using has a control point (particlesystem: blob curve for more info) but unfortunately it ignores its control point and the system floats over to the map's origin. I am in need of help and anyone who knows how to fix this issue, I would appreciate it immensely if they could tell me how to fix this; thanks!
  
As for the error, did you build your own code or rip the dll's out of the gcf?&mdash;[[User:Imatard|ImaTard]] 03:18, 2 Jan 2006 (PST)
+
== 2 Questions: GMod static props not working / Is a submodel a thing? ==
  
Hey Thanks for getting back to me so soon. Yeah, I just ripped the dll's out of the gcf file. It works fine until a couple seconds of the &quot;loading&quot; in the bottom right hand corner and then crashes. I appreciate your help.
+
So, first question: In my GMod, I have copied the content from all the source games I own (HL2, EP1, Ep2, L4D, L4d2, CS:S, CS:GO, Portal and Portal 2. I own a few others but haven't used them) and put them in my models/materials folder, for use in the Hammer Editor. I've been able to use the editor fine for a while until one time in a map my static props wouldn't appear when testing the map. I know for sure that it supports that kind of prop, It just wasn't appearing. is the content from the games listed above causing this, or is this some other error? The console simply says that there was an error loading the prop or something. (also, later on my map said it had something leaked in it and it wouldn't update to the latest version when i tested the map, I don't know what's going on there, not asking for an answer but if you want you can try to help me with it.)
~Will
 
  
 +
Second question: has nothing to do with Hammer but with valve model files. When I was browsing through addon props in my GMod (in game), I noticed a model that is a workbench from CS:S's map cs_militia, with a box of cords and some other models that i've seen before. in the little storage thing under the table is some crates that were yellow and blue with the biohazard symbol on them. These boxes appear on the HL2 props workspace01 through workspace04, along with the box of cords. they appear in other models, are they a kind of Sub model? or did they simply take that part of the model and put it in the one they made?
  
There doesn't happen to be a work-around? I'm just curious.
+
that's all. Question 1 i really don't wanna do anything like downloading tools or editing code, something simple that doesn't involve a lot (removing the content i put in there is ok, if that is the only sollution. Question 2 is just something I noticed and am wondering if sub models are a thing, or not.
 
You are unable to mod CS. Ripping the CS DLL's out of the GCF will only allow you to play CS. You may as well just jump in via steam and not bother. I dont know why it would be giving you errors, but it may be tied to how cs is loaded via steam, to force the players not to make their dlls work in their game, although i dont know why or how that would be possible. As many posters/web designers/Mappers have realized. There isnt much in the way of modding that can be done without C++, ie changing the DLL's.  
 
  
Either way, fix or no fix, you are really up a creek without a paddle. I would suggest making a server plugin if you want to truely effect CSS, but it wont be anythign significant enough to call a mod.&mdash;[[User:Imatard|ImaTard]] 03:18, 2 Jan 2006 (PST)
+
[[User:Maximumtaco1783|Maximumtaco1783]] ([[User talk:Maximumtaco1783|talk]])maximumtaco1783: I also forgot to mention I can never get a 3D skybox to work, and this is long before I installed that content into GMOD. I always followed the instructions exactly, and my skybox just wouldn't appear (well it did once, just some brushes were absent). help for that and my initial 2 questions?
  
Please don't forget to sign your comments, using either three tildes (&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup>) for your name, or four tildes (&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 06:36, 3 Jan 2006 (PST)) for your name and a timestamp...ALSO: STOP WITH THE HEADERS!! jeez...it's so hard to follow with them&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 06:36, 3 Jan 2006 (PST)
+
== Is the editor tool broken right now? ==
  
 +
I can see only menu button that have only text when editing a page. The others are just blank, make editing very frustrating.
 +
By using "inspect elements", it's said that these buttons are linked to a file https://developer.valvesoftware.com/w/extensions/WikiEditor/modules/images/toolbar/button-sprite.svg?d6d13 , which is not avaliable right now (http code 403).
 +
Am I the only one that encountered this problem?
 +
[[User:UnluckyNinja|UnluckyNinja]] ([[User talk:UnluckyNinja|talk]]) 11:16, 22 January 2019 (UTC)
  
Thanks again for getting back to me. Sorry for the headers. Just wanted to let you know that I wasn't trying to somehow cheat the system, I'm just a CS junkie and wanted to add some of my ideas to it. Thanks again. --[[User:Ninjawillis|Ninjawillis]] 09:58, 3 Jan 2006 (PST)
+
== Source SDK game choose ==
  
== January 5th update now causing Hammer to crash ==
+
hello i just installed source sdk to use the hammer editor but it only lets me choose the game Team fortress 2 how can i be able to select Garrys mod there ?
 
+
heres a picture https://i.imgur.com/RMNOgrr.png
Ever since the January 5th update for the SDK, when I try to open an existing map project in Hammer it crashes. I get the standard Windows error that asks you send a report to Microsoft. I can open a new project, but no existing projects. I also tried decompiling a map and opening the .vmf, and it still crashes.
 
 
 
I have seen some posts on various mapping forums where others are experiencing this. The only thing people can offer is a polite recommendation to just be patient and wait for Valve to remedy the problem.
 
 
 
Is this a known issue, and if so, is Valve working on a resolution? When can we expect to get an update that resolves this?
 
 
 
dd
 
:Refresh the SDK content. --[[user:TomEdwards|TomEdwards]] 09:54, 10 Jan 2006 (PST)
 
 
 
== Anti-Spam Brigade ==
 
I've made somewhat of a wiki-spam detector. This is based on something that almost all spammers seem to spam the wiki with, so I hope it works/helps. It uses GreaseMonkey and can be installed [http://projects.neocodenetworks.com/gm/wspamdetect.user.js from here]. If people don't want to install GreaseMonkey I can convert this to a plugin of it's own. It seems to work, so far. --[[User:AndrewNeo|AndrewNeo]] 09:47, 10 Jan 2006 (PST)
 
 
 
== It's free. ==
 
 
 
Ok, I just got to say this. But please, remove that &quot;''Sign up'' - '''''It's Free'''''&quot;. Of course it's free, it's a wiki and even though it may be peoples first encoutner of a wiki, they still dosen't need to be told it's free. You make it sound like some kind of commercial where you get some stuff for free but later the bills will kick in. Its almost like saying '''''&quot;Download the demo of Half-Life 2 today, its free!&quot;'''''. Can't you just change it to something like '''''&quot;Want to be a part? Create a login - Help buidling the center of Source development&quot;''''' or something. Just me who thinks this? ''And please don't remove this because it's critisism against the wiki.'' --[[User:Hipshot|Hipshot]] 10:08, 10 Jan 2006 (PST)
 
 
 
== Source SDK not ready to compile with Visual Studio 2005 ==
 
 
 
The new Visual Studio 2005 gets new security features and so on many warnings and build errors if u try to compile the sources with Visual Studio 2005 (and or Visual C++ 2005 express edition)
 
* Thank you, person who didn't sign their comment, but we already [[Compiling under VS2005|know this]]. Please use VS2003 to compile the Source SDK. --[[User:AndrewNeo|AndrewNeo]] 08:18, 11 Jan 2006 (PST)
 
sorry i forgot my sign
 
 
 
should i i have installed both ides on my pc at the same time? so i cant re-convert my nebula2 engine code back to vs2k3. took to mutch time... how long vs2k5 users need to wait for vs2k5 ready source sdk ? [ [[User:Fibric|fibric]] 15:25, 11 Jan 2006 (PST) ]
 
* If you want to code for Source, then yes, you should have both installed.. and we don't know. That's up to Valve to support it, they might decide not to support VS2005 express if the non-express version works. --[[User:AndrewNeo|AndrewNeo]] 16:25, 11 Jan 2006 (PST)
 
 
 
This is ridiculous. Come on! What's keeping them?! It's can't be that hard to do! People are getting impatient. I for one can't start doing anything because 2003 is no more and 2005 is not supported. What should I do? Illegally download vs 2003 or keep waiting until the sdk upgrade project is scrapped after 6 months because it doesn't bring any money to Valve?
 
Besides, how come a big and 'serious' company like Valve doesn't keep up with what they are releasing?
 
It's nice they released the SDK but not looking into it and not supporting it has brought this whole situation on. They should have been ready for vs 2003 being discontinued. Somebody in Valve is not doing their job properly if you ask me... And they're not doing it AGAIN.
 
--[[User:Eyeofaraven|Eyeofaraven]] 04:16, 12 Feb 2006 (PST)
 
 
 
== No installation instructions anywhere to be found ==
 
As simple as it may look... will someone please write *anything* about installation? I know I'm a dumbass but it took me a while to figure out on my own that the SDK was not a direct download but was in fact under the &quot;Tools&quot; tab under &quot;My games&quot; in steam, and this whole wiki didn't help at all. Yeah I'm an idiot... but still us idiots come in droves. --[[User:Wisgary|Wisgary]] 19:22, 11 Jan 2006 (PST)
 
:I can't seem to find the SDK under either the &quot;My Games&quot; or &quot;Tools&quot; tab in steam, and yes, I do own and have two source games installed.  Any other places I should be looking? --[[User:UrbanPredator|UrbanPredator]] 22:00, 13 Jan 2006 (PST)
 
::Uhm. It's greyed out by default, I believe, and says something to the effect of &quot;Source SDK&quot;, in the Tools submenu. You should be able to double click it to install it... I might be mistaken on this, but I think it's only visible if you have Half-Life 2 installed. If someone else has only Counter-Strike:Source or Day of Defeat:Source installed, and can verify this, I'd be much obliged. --[[User:Spektre1|Spektre1]] 23:26, 13 Jan 2006 (PST)
 
:::Currently, the HL2 is the only way to get the SDK. I'll see what I can do for you, Wisgary.  --[[user:TomEdwards|TomEdwards]] 01:37, 14 Jan 2006 (PST)
 
::::Thanks Tom --[[User:Wisgary|Wisgary]] 20:06, 14 Jan 2006 (PST)
 
 
 
== *checks watch* ==
 
 
 
Err, today's Tuesday, the 17th. Might wanna fix that. --[[User:Charron|Charron]] 04:33, 17 Jan 2006 (PST)
 
 
 
: Ah! This finally explains Valve's slightly eccentric approach to release dates - they're obviously using a different calendar to the rest of us... ;-) &mdash;'''<font color=&quot;#10c010&quot;>Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 06:01, Fri 17 Jan 2006 (PST)
 
 
 
what what?&mdash;'''[[User:Ts2do|ts2do]]''' 07:57, 17 Jan 2006 (PST)
 
 
 
== &quot;MOD&quot; ==
 
 
 
Why is the text MOD displayed in capital letters as if it were an acronym? Its an abreviation for modification, so that makes no sense... [[User:EAi|EAi]] 07:44, 18 Jan 2006 (PST)
 
 
 
== Uploading Sample Maps ==
 
 
 
Having worked on two tutorials here, I've noticed that the system disallows the uploading of .zip or .vmf files. Is this a functional limitation of the system, or can an administrator allow .vmf files to be uploaded? What does everyone else think about this? `[[User:Zozart|zozart]] <sup>.[[User talk:Zozart|chat]]</sup> @ 04:35, 21 Jan 2006 (PST)
 
:As long as the server was configured right and didn't send the VMFs as the text mimetype, that would be a very good idea. --[[user:TomEdwards|TomEdwards]] 04:38, 21 Jan 2006 (PST)
 
 
 
== Converting a dwg/3ds file to use in Hammer ==
 
 
 
I am new to game developing, actually I am not a game developer I am just interested in finding someone who could convert either 3DS files or 3D DWG files to use them as a level in Half-life. I can supply you with a 3D file and if you could make a small level that would be playable that would be great. If you can do this email me at sjehler@yahoo.com.  Thank you for your help.
 
 
 
== Having problems starting the tool ==
 
So I've installed the Source SDK...  three times...  The behavior I get is a slight pause and windows hourglass, then nothing.  Absolutely nothing happens.  No error, no warning, no nothing.
 
 
 
I am using the 64 bit version of windows, so I'm hoping it just has something to do with paths, maybe?  Steam is currently set to  "D:\program files(x86)\steam" etc, rather than the default C:\program files\(etc). [[User:SupaSaru|SupaSaru]] 00:28, 24 Jan 2006 (PST)
 
 
 
:It's a [[Source_SDK_Known_Issues|Known issue]]. --[[user:TomEdwards|TomEdwards]] 00:56, 24 Jan 2006 (PST)
 
 
 
== Issue running maps. ==
 
 
 
I can't create a multiplayer server, to test a map or otherwise.  It tells me that my STEAM authentication has failed.  I can join servers just fine, and start offline games.  Any clues?--[[User:TheRat|TheRat]] 15:25, 25 Jan 2006 (PST)
 
 
 
== Link the obvious ==
 
 
 
Valve Developer Community should be linked to [[Valve Developer Community:About]]. - [[User:Roy|Roy]] 15:53, 25 Jan 2006 (PST)
 
 
 
== HL2MP SDK - Unbounded use of an array in bone_setup.cpp ==
 
 
 
Models are crashing HL2MP Clients with the message "Bad sequence (661 out of 601 max) in GetSequenceLinearMotion() for model 'Eli.mdl'!".  The problem was debuged (by Paul 'zero' Peloski, HL2CTF Lead) who wrote me this:
 
 
 
:The code that crashes in the bone_setup.cpp (function SlerpBones) when compiled on the client side. The problem is the unbounded use of an array offset used to get the global-to-local bone mapping array. I have fixed it in HL2CTF with a simple IsValidIndex() check… [[User:Mrmagu|Mrmagu]] 16:17, 25 Jan 2006 (PST)
 
 
 
== Visual Studio .NET 2003 ==
 
 
 
Is there a way to obtain free or trial version of the .NET 2003, i have the xpress 2005 version and have just read that it doesn't work, and have been trying for 2 days, (duh!). Any help much appreciated.
 
 
 
No, there are however, cheap versions found at schools, normaly around 40 bucks each.
 
 
 
== win x64, after installing Hammer, CS acts odd (slow motion) ==
 
 
 
First of all I found no troubleshooting pages so far.
 
 
 
Second: I had no problems (except getting headshoots) with CS or CS:Source on x64 platform. Runs smooth and it is fun.
 
After I installed and set up Hammer and loaded the sdk_de_cbble.vmf I tried to test it by Run the map (F9). It takes a long time to compile, but it is ok. I shut down a machine and another day dawns. Now I experienced that when I play CS or CS:CZ the game just slows down sometimes even if I just run straight. Happens with CS:CZ Deleted Scenes, online game, no matter what I do...
 
 
 
My guess is that some debug setting is set and CS detects that but won't warn me about thats a debug mode or something. It is also strange, that numlock just stops the client which is another hint to think it is some kind of debug mode.
 
 
 
The SDK has a menuitem which entitled as 'Reset Game Configurtions' but it didn't fix this issue...
 
 
 
Any idea how can I get back my game?
 
 
 
Any idea will be greatly appreciated (beside I will be driven mad with the current situation).
 
 
 
I could delete all local content but due I have limited internet connection (and I have to pay for EVERY BIT I download or upload) reinstalling is not an option (and I'm just not sure it will help at all :(((
 
 
 
Is someone going to post news on the Friends Beta?
 
[[User:Regular K|Regular K]]
 
 
 
== Wiki Policy suggestion ==
 
To cut down on the amount of useless unlinked articles lost in the main namespace, I recommend a general policy of no-support, i.e. not allowing people to ask questions pertinent to individual projects of theirs directly on the wiki. We still have the Chatbear forums, and forums are a much better medium for getting help with things.<br />
 
On the same note, I do suggest we post ''solutions'' to common problems, but make sure they're linked on a page. We already have a lot of [[Special:Deadendpages|dead-end pages]] that should be dealt with, as well as [[Special:Unusedimages|Unused images]]. Personally, I believe that Valve should look into having other sysops, considering they have non-employee moderators on the forums. This would give the community a better standing against trolls and other problems we face every so often, as obviously the current admins can't always be here to watch over it (they, unlike us, have jobs!) ;) --[[User:AndrewNeo|AndrewNeo]] 17:14, 8 Feb 2006 (PST)
 
 
 
== 64-bit windows: no SSDK? ==
 
 
 
Hello!
 
 
 
I have a strange problem, maybe you can help me. I can't find anything similar in your support FAQ,
 
and noone answered me on the email.
 
 
 
About a year ago I traveled to London, there was free broadband internet, and I downloaded full HL2, CS:S,
 
HL2:DM, Codename: Gordon, Source SDK and Source Dedicated Server. I saved all in backup file, bring
 
the file to my home and successfully backup(ed) steam. After that, steam downloaded about 600 mb (update)
 
(it's about 20$ for me... :/). But it doesen't matter. I have WinXP 64-bit edition. In HL2, i saw in the top of
 
screen sign: "64-bit mode enabled" (it's good :))... But problem is... SSDK won't work anyway! If I'm trying
 
to run installed separetely Hammer and then configure it, Windows catching an error and Hammer closing.
 
From steam when I'm pressing "Source SDK" I see sign "loading..." for about 5 secs, then mouse cursor with
 
"sand clocks", and then nothing... Is there special Hammer or SDK tools for 64-bit systems? You developing
 
them or SSDK 32-bit vers. should work on 64-bit system? Why SSDK from steam won't run? Can you help me?
 
 
 
Computer is:
 
 
 
- AMD Athlon 64 FX-55
 
- ATI (Sapphire) Radeon X850XT PCI-X
 
- nVidia nForce4 motherboard/chipset (model A8N-SLI Deluxe)
 
- Enought hard disk space and 2GB RAM.
 
 
 
I think that's all reasonable information. Please, answer me. Better on securityxiii@gmail.com.
 
 
 
THANKS!!!!!!!!!!!!!!!
 
 
 
+++ SOLUTION FOUND. Thanks goes to Tyler :) To run SDK on 64-bit systems, run
 
HL2 with console parameter -32bit. Then exit HL2. Now SDK should work!
 
--- BUT STILL WAITING for 64-bit SDK support from VALVE!
 

Latest revision as of 21:22, 10 November 2019



Archives

Welcome to the discussion page for the Main Page! To start a new section, click on the Add topic tab above. To respond in an existing section, click on the edit link to the right of the section title. Please don't forget to sign your comments, using either three tildes (~~~) for your name, or four tildes (~~~~) for your name and a timestamp.

Available translations for this page

Otherlang2 if necessary: Main_Page:frMattshu 01:32, 22 August 2011 (PDT)

Main_Page:ru actually exist too. --Assassin killer 02:57, 29 August 2011 (PDT)
Please, update page. --Mehiller 06:49, 31 December 2011 (PST)
As of 3/3/12, the Georgian translation is available for the Main Page. —Mattshu 11:33, 3 March 2012 (PST)
Main_Page:nl Freshly created Xylios 20:29, 17 July 2012 (PDT)
Main_Page:pt-brMattshu 22:46, 27 December 2012 (PST)
Main_Page:ko Freshly created Moriarty Park 15:37, 06 Febuary 2014 - Add flag to main page please.
Main_Page:zh-tw has been created by SLMT. Please add a flag for it.

News

"The Source SDK is has been updated" Latest news block. Should be fixed...Unsigned comment added by Jeremyw (talkcontribs). Please use four tildes (~~~~) to sign your username.

What do you mean?—Mattshu 18:42, 14 April 2012 (PDT)

Spanish translation is available now :)

Here :)

Also, I've seen that exists a translation in another language that I don't know (https://developer.valvesoftware.com/wiki/Main_Page:ka)

Regards --Ryo 15:03, 1 May 2012 (PDT)

German Translation available

The German Translation for this Valve Wiki is now available, but not yet 100 % completed. Main Page in German

SamBrishes --SamBrishes 11:34, 29 Sep 2012 (PDT)

Translate extension

Hello, I see that this is a multilingual wiki. Have you considered using the Translate extension, which allows to easily make your MediaWiki multilingual? It makes you save enormous amounts of time which otherwise is wasted on templates wizardry, manual synchronisation of pages and so on, scarying off most translators; and offers many other aid to efficient translation. Now it's also available in handy tarball bundles. The page explains how to get help and more information, and there is extensive documentation; asking on #mediawiki-i18n @ freenode is probably your best chance for immediate assistance if needed. Thanks, Nemo 15:58, 13 January 2013 (PST)

I see the chinese translation but can not find this page

https://developer.valvesoftware.com/wiki/Main_Page:zh-cn So,please add it!

The otherlang templates on the other (non-English) pages have not been updated to include this page. Also, the links on the page should be updated to point to any chinese versions of pages that exist instead of the English ones (notably SDK_Docs:zh-cn. The translated title also needs to be added to the otherlang template. --JeffLane 16:34, 23 January 2013 (PST)

Misspelled News Content

In the most recent news update, it says "The Source SDK is has been updated" when it should say The Source SDK has been updated --V360 09:41, 19 May 2013 (PDT)

New location of the SDK tools

A news post should be made, explaining that the tools included with the Source SDK can no longer be used, and that tools are included with single games now. --Lonaowna 10:10, 19 May 2013 (PDT)

Fixed with 2013 SDK release, thanks! --Lonaowna 23:53, 26 June 2013 (PDT)

Steamcmd install - Batch file

This is my first contribution, it's not big, but I think that it could be helpful to someone :)

Into this file, you can populate (with your personal edit: notepad ++ or another)

1) Path where your steamcmd is installed (only for one time) 2) Path where you want to instal or update your games.

This batch file covers only Counter Strike Series.

Counter Strike: 1.6; Source; Condition Zero and GO.

[1]

I hope this tool helps you to install more easily your servers :)


Download: [2]

Any questions, please send a e-mail to info@hyperserver.com.ar

Unsigned comment added by Daezor2001 (talkcontribs). Please use four tildes (~~~~) to sign your username.

Minor changes to some wiki pages

I have build .net library that implements server query protocol,Rcon protocol,master server query protocol.it can listen to remote logs and u can subscribe to different logged events. here is the link : http://querymaster.codeplex.com/

while building it i noticed few things ,

-while testing on multipacket compressed source responses,the decompressed size of response was 0 and was a short value but "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) wiki page states that it should be long and is equal to size of packet after decompression.I could find only 1 public server that compresses the response.So I would need a confirmation.and if my findings are right then that page should be updated.

-Cs 1.6 protocol 47 does not respond to query messages mentioned in the "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) page.It responses only to half life protocol queries(noticed it while testing my library).the responses are same though. I think this should be added to that page.

-There is no wiki page for Gold Source RCON protocol.I had to research/experiment to identify all the pieces of the protocol.I think even that should be added to wiki as it will save lot of trouble for those who are trying to implement it.

-Source RCON protocol page(https://developer.valvesoftware.com/wiki/Source_RCON_Protocol) states that maximum packet size is 4096.I have received packets bit larger than that (around 4130) (CS:Source server, cvarlist command).I would say maximum possible size should be kept to 4200.

-Addition to "HL Log Standard"(https://developer.valvesoftware.com/wiki/HL_Log_Standard) wiki Page : server logs server shut down event. log message : Server shutdown

Unsigned comment added by G3EK (talkcontribs). Please use four tildes (~~~~) to sign your username.

Brainbread 2

Suggesting a new cooldown

Hello there guys i joined this forum because i want to suggest things for CSGO. I want csgo's cooldown Rule to be like DotA2's Low Priority Its like Instead of hours you need to play games for the cooldown to end where can we suggest something like this guys? cause i think the 7 days rule is not good for gamers as they said on reddit Valve is taking this long for us to play but i thought of some new thing thats why i joined this forum So how are we gonna suggest that valve is gonna make the csgo to have games cooldown not hours days or etc Please help guys

Skybox problem

Hey i have a problem with the skybox. If somebody could help me.

Link to a picture to see what problem i have: https://gyazo.com/d571c9fad3d47d4303a4f06a2c35013c

Twitch Logo  In Steam Name

I made the twitch logo into a private character to try and put before and after my steam name "BeatStr33t" but only boxes like this one "" appear. I think that putting the twitch logo could be a hip new thing to show people you are a streamer, but not have to put the whole url for ex. "twitch.tv/beatstr33t" as my name. I also see that twitch is trying to move to the social media side more so I believe that this would go along with that plan.

Because the Twitch logo is not a proper Windows/Mac emoji. --Andrew (talk) 19:03, 24 October 2016 (UTC)

How to edit default CS : GO maps in Hammer ?

Hey, I want to edit the popular Counter Strike : Global Offensiv map Dust 2 (de_dust2) but the problem is, I dont know how. I already tried to compile the .bsp file with a program but after I pressed compile nothing happend, that happend with 2 different compilers. So if you know a solution please help me. Here is my Steam Profile : http://steamcommunity.com/id/philgamerSteam/

Thanks.

--Philgamer (talk) 01:47, 29 May 2016 (UTC)

Counter Strike: Global Offensive Dedicated Server dosen't start

Logs: Here

Info_Particle_System

Hi! I'm using portal 2 authoring tools and I've been experiencing issues. Bad issues- The Info_particle_system I'm using has a control point (particlesystem: blob curve for more info) but unfortunately it ignores its control point and the system floats over to the map's origin. I am in need of help and anyone who knows how to fix this issue, I would appreciate it immensely if they could tell me how to fix this; thanks!

2 Questions: GMod static props not working / Is a submodel a thing?

So, first question: In my GMod, I have copied the content from all the source games I own (HL2, EP1, Ep2, L4D, L4d2, CS:S, CS:GO, Portal and Portal 2. I own a few others but haven't used them) and put them in my models/materials folder, for use in the Hammer Editor. I've been able to use the editor fine for a while until one time in a map my static props wouldn't appear when testing the map. I know for sure that it supports that kind of prop, It just wasn't appearing. is the content from the games listed above causing this, or is this some other error? The console simply says that there was an error loading the prop or something. (also, later on my map said it had something leaked in it and it wouldn't update to the latest version when i tested the map, I don't know what's going on there, not asking for an answer but if you want you can try to help me with it.)

Second question: has nothing to do with Hammer but with valve model files. When I was browsing through addon props in my GMod (in game), I noticed a model that is a workbench from CS:S's map cs_militia, with a box of cords and some other models that i've seen before. in the little storage thing under the table is some crates that were yellow and blue with the biohazard symbol on them. These boxes appear on the HL2 props workspace01 through workspace04, along with the box of cords. they appear in other models, are they a kind of Sub model? or did they simply take that part of the model and put it in the one they made?

that's all. Question 1 i really don't wanna do anything like downloading tools or editing code, something simple that doesn't involve a lot (removing the content i put in there is ok, if that is the only sollution. Question 2 is just something I noticed and am wondering if sub models are a thing, or not.

Maximumtaco1783 (talk)maximumtaco1783: I also forgot to mention I can never get a 3D skybox to work, and this is long before I installed that content into GMOD. I always followed the instructions exactly, and my skybox just wouldn't appear (well it did once, just some brushes were absent). help for that and my initial 2 questions?

Is the editor tool broken right now?

I can see only menu button that have only text when editing a page. The others are just blank, make editing very frustrating. By using "inspect elements", it's said that these buttons are linked to a file https://developer.valvesoftware.com/w/extensions/WikiEditor/modules/images/toolbar/button-sprite.svg?d6d13 , which is not avaliable right now (http code 403). Am I the only one that encountered this problem? UnluckyNinja (talk) 11:16, 22 January 2019 (UTC)

Source SDK game choose

hello i just installed source sdk to use the hammer editor but it only lets me choose the game Team fortress 2 how can i be able to select Garrys mod there ? heres a picture RMNOgrr.png