Difference between revisions of "Talk:Main Page"

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'''[[Talk:Main Page/Archive 1|Archive 1: 19:28, 28 Nov 2005 (PST)]]'''
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<!-- = The talk page is for discussing the VDC's main page.                = -->
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<!-- ====  This page is not for support!  ==== -->
  
Welcome to the discussion page for the [[Main Page]]! To start a new section, click on the &quot;+&quot; tab. To respond in an existing section, click on the &quot;edit&quot; link to the right of the section title. Please don't forget to sign your comments, using either three tildes (<nowiki>~~~</nowiki>) for your name, or four tildes (<nowiki>~~~~</nowiki>) for your name and a timestamp.
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{{correctpagequery-top|This page is for discussing the [[Valve Developer Community:About|Valve Developer Community]]'s [[Main Page]]. For discussion on VDC in general, see the talk page at [[Valve Developer Community Talk:About|About]]. For questions about developing, please visit the [[New Help Desk]]! <br><big><center>'''This page is not for support questions!'''</center></big> }}
  
== News discussion page? ==
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<div style="float:right; margin-top: 20px; width: 250px; border: none; padding: 0.5em">
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==Archives==
  
I expect not being the only one wanting to discuss a few news posts on the main page, and I don't think we have a standardised page for that yet.
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&oldid=18078|19:28, 28 Nov 2005 (PST)]
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&oldid=32346|13:46, 10 Apr 2006 (PDT)]
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&oldid=113697|22:23, 15 February 2009 (PDT)]
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* [http://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&oldid=150005 11:08, 11 May 2011]
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</div>
  
I'd appreciate if the source code part of the new SDK could be made available for the Linux Steam client, too. I'm currently funneling my efforts into making the HL2 code compile happily with GCC 4 without <code>-fpermissive</code> and with <code>-Wall -Werror</code>, and I find it a bit painful having to reboot to Windows, let Steam update, run the wizard to extract the code, reboot and transfer the stuff onto my Linux partition. I don't mind this being &quot;restricted content&quot; to e.g. only HL2 buyers; I have a registered copy of HL2 and the readiness to supply my username and password to the <code>steam</code> binary.
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<div style="float:left; width:60%; margin:25px; margin-left:0px;">
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Welcome to the discussion page for the [[Main Page]]! To start a new section, click on the [https://developer.valvesoftware.com/w/index.php?title=Talk:Main_Page&action=edit&section=new Add topic] tab above. To respond in an existing section, click on the <code>edit</code> link to the right of the section title. Please don't forget to sign your comments, using either three tildes (<nowiki>~~~</nowiki>) for your name, or four tildes (<nowiki>~~~~</nowiki>) for your name and a timestamp.
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</div>{{clr}}
  
I might send an e-mail to [hlcoders] quite soon, asking for this explicitly... just wanted to know if any DevCommunity members have already tried and were denied the wish, or if anybody else thinks this would be a good idea. Thanks a lot. <nowiki>~~</nowiki>[[User:RavuAlHemio|Ravu]] 08:09, 14 Nov 2005 (PST)
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== Available translations for this page ==
  
==Multibyte character(especially Japanese & Chinese) contents corruption by the Wiki update==
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Otherlang2 if necessary: [[Main_Page:fr]] &mdash;[[User:Mattshu|Mattshu]] 01:32, 22 August 2011 (PDT)
After the wiki update, all previous contents in Japanese got corrupted, near impossible to read parts from parts. This includes [[User:GregCoomer|Greg]]'s test contents.  
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:'''''[[Main_Page:ru]] actually exist too.''''' --[[User:Assassin killer|Assassin killer]] 02:57, 29 August 2011 (PDT)
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::Please, update page. --[[User:Mehiller|Mehiller]] 06:49, 31 December 2011 (PST)
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:As of 3/3/12, the Georgian translation [[Main_Page:ka|is available for the Main Page]]. &mdash;[[User:Mattshu|Mattshu]] 11:33, 3 March 2012 (PST)
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:[[Main_Page:nl]] Freshly created [[User:Xylios|Xylios]] 20:29, 17 July 2012 (PDT)
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:[[Main_Page:pt-br]] &mdash;[[User:Mattshu|Mattshu]] 22:46, 27 December 2012 (PST)
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:[[Main_Page:ko]] Freshly created [[User:Mochan77|Moriarty Park]] 15:37, 06 Febuary 2014 - Add flag to main page please.
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:[[Main_Page:zh-tw]] has been created by [[User:smallmountain|SLMT]]. Please add a flag for it.
  
It seems to me it's a charcode issue. It could be database content itself(MySQL setting?), or input/output charcode conversions(php setting and MediaWiki script). Please fix it or we won't be able to continue our translation project - [[User:N-neko|n-neko]] 00:34, 19 Nov 2005 (PST)
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== News ==
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"The Source SDK is has been updated"
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Latest news block. Should be fixed...{{unsigned|Jeremyw}}
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:What do you mean?&mdash;[[User:Mattshu|Mattshu]] 18:42, 14 April 2012 (PDT)
  
Also I'm not 100% sure(I can read Chinese characters because they are also used in Japanese, but can't read/speak the language Chinese), but Chinese document also looks something wrong compared with google cache original version. Some characters have been changed, making less sense. - [[User:N-neko|n-neko]] 01:24, 19 Nov 2005 (PST)
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== Spanish translation is available now :) ==
  
It was probably a wiki charset setting that changed. I saw this on another wiki, even though it was still English, things got messed up. You'll probably have to go rewrite the articles.. :( --[[User:AndrewNeo|AndrewNeo]] 08:26, 19 Nov 2005 (PST)
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[[Main Page:es|Here]] :)
  
:That would be too much work... Well, I used my page to test Japanese contents addition. It looks ok.  
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Also, I've seen that exists a translation in another language that I don't know (https://developer.valvesoftware.com/wiki/Main_Page:ka)
  
:So I think there was a screw up while update process and database content corrupted. I feel really depressed... I really hope there is an working database content backup...  - [[User:N-neko|n-neko]] 08:47, 19 Nov 2005 (PST)
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Regards --[[User:Ryo|Ryo]] 15:03, 1 May 2012 (PDT)
  
Update, [[Water Shader]] indicates ”character was also got corrupted. -[[User:N-neko|n-neko]] 06:40, 21 Nov 2005 (PST)
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== German Translation available ==
  
:Don't get depressed yet. If Google cached everything, we can make an automated (or semi-automated) solution. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 12:48, 21 Nov 2005 (PST)
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The German Translation for this Valve Wiki is now available, but not yet 100 % completed.
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[[Main Page:de|Main Page in German]]
  
:Wait... what update? &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 12:53, 21 Nov 2005 (PST)
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SamBrishes --[[User:SamBrishes|SamBrishes]] 11:34, 29 Sep 2012 (PDT)
:* The guys at Valve updated the wiki to a slightly newer [[Special:Version|version]]. --[[User:AndrewNeo|AndrewNeo]] 16:33, 21 Nov 2005 (PST)
 
:::MediaWiki from 1.4.5 to 1.4.12, ok. Were the PHP or MySQL versions changed? It would be ''lovely'' to rule out database corruption. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:30, 21 Nov 2005 (PST)
 
  
:: If I've got time tomorrow I'll have a closer look to see if there's actual data been lost, or if it's just got mangled into another form. I know a ''little'' about UTF-8 and other character encoding systems so if the information is still there, it should be possible to retrieve it in a semi-automated manner... --'''<font color=&quot;#ff66cc&quot;>Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 16:40, 21 Nov 2005 (PST)
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== Translate extension ==
  
Here's a sample of what's different, from [[User Talk:GregCoomer|GregCoomer's Talk page]]. ([http://72.14.207.104/search?q=cache:93uY9dfxTZAJ:developer.valvesoftware.com/wiki/User:GregCoomer+&hl=en Google cache here])
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Hello, I see that this is a multilingual wiki.
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Have you considered using the [[MetaWikipedia:mw:Extension:Translate|Translate extension]], which allows to easily make your MediaWiki multilingual? It makes you save enormous amounts of time which otherwise is wasted on templates wizardry, manual synchronisation of pages and so on, scarying off most translators; and offers many other aid to efficient translation.
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Now it's also available in handy [[MetaWikipedia:mw:MediaWiki Language Extension Bundle|tarball bundles]].
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The page explains how to get help and more information, and there is extensive documentation; asking on #mediawiki-i18n @ freenode is probably your best chance for immediate assistance if needed.
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Thanks, [[MetaWikipedia:User:Nemo_bis|Nemo]] 15:58, 13 January 2013 (PST)
  
(partial hex dump removed; see below instead)
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== I see the chinese translation but can not find this page ==
  
That's for text <code> 2005年8月6日「MMBBオンラインゲームフェスタ」開催!</code> (bad version: <code>2005年8月6日「MMBBオンラインゲームフェスタ�?開催�?</code>&mdash;notice the very end)
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https://developer.valvesoftware.com/wiki/Main_Page:zh-cn
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So,please add it!
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: The otherlang templates on the other (non-English) pages have not been updated to include this page. Also, the links on the page should be updated to point to any chinese versions of pages that exist instead of the English ones (notably [[SDK_Docs:zh-cn]]. The translated title also needs to be added to the otherlang template. --[[User:JeffLane|JeffLane]] 16:34, 23 January 2013 (PST)
  
I haven't checked meta tags and Content-Type stuff yet. I don't know enough about the matter to be useful except perhaps to implement a solution that someone else suggests. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 16:48, 21 Nov 2005 (PST)
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== Misspelled News Content ==
  
Both versions have the same <code>meta http-equiv=&quot;Content-Type&quot;</code> in the HTML header. As far as I know, that overrides the Content-Type given by the server (although I'm not sure about that). &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 16:58, 21 Nov 2005 (PST)
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In the most recent news update, it says '''"The Source SDK is has been updated"''' when it should say '''The Source SDK has been updated''' --[[User:V360|V360]] 09:41, 19 May 2013 (PDT)
:Oops, the corrupted version has Content-Type &quot;text/html; charset=utf-8&quot;, with &quot;utf-8&quot; in lowercase, whereas the cached version has it in all caps. Probably doesn't make a difference, but with browsers being as they are, one never knows. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 17:02, 21 Nov 2005 (PST)
 
  
:: Not sure how you're comparing UTF-16 strings - you can't copy-and-paste from a corrupted UTF-8 stream! ;-)
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== New location of the SDK tools ==
  
:: I did some lower-level comparisons, and it looks like there's actually been information loss occurring. Here's a fragment of an original from Google's cache, separated into bytes and characters:
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A news post should be made, explaining that the tools included with the Source SDK can no longer be used, and that tools are included with single games now. --[[User:Lonaowna|Lonaowna]] 10:10, 19 May 2013 (PDT)
  
:: <code>(3c) (75) (6c) (3e) (3c) (6c) (69) (3e) (20) (e9,80,9a) (e6,b0,97) (e5,'''8f''',a3) (e3,'''81''',af) (e6,8e,a7) (e3,'''81''',88) (e3,82,'''81''') (e3,'''81''', etc)</code>
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:Fixed with 2013 SDK release, thanks! --[[User:Lonaowna|Lonaowna]] 23:53, 26 June 2013 (PDT)
  
:: Here's what the Wiki's currently sending. Different bytes are marked in bold.
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== Steamcmd install - Batch file ==
  
:: <code>(3c) (75) (6c) (3e) (3c) (6c) (69) (3e) (20) (e9,80,9a) (e6,b0,97) (e5,'''3f''',a3) (e3,'''3f''',af) (e6,8e,a7) (e3,'''3f''',88) (e3,82,'''3f''') (e3,'''3f''', etc)</code>
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This is my first contribution, it's not big, but I think that it could be helpful to someone :)
  
:: There's both an <code>81</code> and an <code>8f</code> being turned into a <code>3f</code> - there's definitely information gone missing. Coincidentally, <code>3f</code> corresponds to a question mark in ASCII. I suspect something's tried converting to [http://en.wikipedia.org/wiki/Windows-1252 Windows-1252] because in my comparison paragraph, all the 'forbidden' bytes (marked in green on the chart) have been squished...
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Into this file, you can populate (with your personal edit: notepad ++ or another)
  
:: I think this can be summarised with 'oh dear'. :-( --'''<font color=&quot;#ff66cc&quot;>Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 04:09, 22 Nov 2005 (PST)
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1) Path where your steamcmd is installed (only for one time)
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2) Path where you want to instal or update your games.
  
:::Oh dear... I need to grab Google caches of all documents before it's too late...  -[[User:N-neko|n-neko]] 04:53, 22 Nov 2005 (PST)
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'''This batch file covers only Counter Strike Series.'''
  
:::I ''had'' been wondering why what's supposed to be UTF-8 was coming out UCS-2. I figured that it was a case of things being intentionally mislabeled in order to workaround the faults of some non-compliant browser. Anyway, I didn't copy-paste&mdash;I saved both webpages and opened them in a hex editor. I figured that would preserve the Unicode, but I guess there was some conversion during the HTML save. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 05:57, 22 Nov 2005 (PST)
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Counter Strike: 1.6; Source; Condition Zero and GO.
  
:::Grumble... my ''hex editor'' was ''converting'' to UCS-2! I liked that program, but this is nearly unpardonable. Anyway, sorry about the munged data. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 08:18, 22 Nov 2005 (PST)
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[https://docs.google.com/file/d/0B7hx9pAGPRakWnZLVzVJR2phTnM/edit]
  
Well, backups are the best solution. Failing that, the only possible solution I can think of is to use digram (and trigram, if available) frequency analysis to reconstruct the corrupted bytes. I have some old cryptanalysis code that can be adapted for that purpose with the addition of a UTF-8/UCS-2 converter. However, I certainly don't have digram data for Japanese, and I've never actually tried frequency analyses on such a ''large'' character set, so I don't know what theoretical reliability we'd get. If there are fewer Chinese-language articles (I think there are?) then they can be corrected by hand. In any case, this is a last resort. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 06:30, 22 Nov 2005 (PST)
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I hope this tool helps you to install more easily your servers :)
  
:Can't find the data I'd need, so I'd have to generate it. If we have to do this, I'll need some help from someone familiar with Japanese-language writing. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 06:45, 22 Nov 2005 (PST)
 
::I do keep many(not all, though) of original translation data in raw text. Also I've grabbed uncorrupted google caches. They can be used as references when backup doesn't work... -[[User:N-neko|n-neko]] 09:20, 22 Nov 2005 (PST)
 
:We have backups of the database before the upgrade, and one of our system administrators in analyzing the issue. My current understanding is that it's ''not'' a simple restore from backup, or it would have already have been done. --[[User:JeffLane|JeffLane]] 08:46, 22 Nov 2005 (PST)
 
::Thanks for looking into this issue, Jeff. My fear is that the backup data itself could have got corrupted through database/php/whatever backup app's charset configuration. I hope this is not the case... -[[User:N-neko|n-neko]] 09:20, 22 Nov 2005 (PST)
 
::: Jeff, do you think that you can fix this before Dec 2? On that day Robin Walker will speak at Ritsumei Univ, also HL2 GOTY package will be released in Japan. If you don't think so, I'll start manual copy and paste stub articles...The  document state right now is miserable... -[[User:N-neko|n-neko]] 18:44, 24 Nov 2005 (PST)
 
  
=== Important update regarding multibyte language data ===
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Download: [https://docs.google.com/file/d/0B7hx9pAGPRakMGg2RmgtMEFHU0U/edit?usp=sharing]
Unfortunately, what n-neko has suggested appears to be what has occurred. Due to recent changes in language parameter options in mysqldump between MySQL 4.0 and 4.1, the backups we have been creating also do not have the correct character conversions, so the data has been irrecoverably lost. You can read more about this issue with MySQL and MediaWiki databases [http://mail.wikipedia.org/pipermail/mediawiki-l/2004-November/002245.html here].
 
  
We are correcting our backup procedures to prevent this from happening again in the future.
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Any questions, please send a e-mail to info@hyperserver.com.ar
  
For now, '''please hold off on correcting or adding the multibyte character articles'''. Multibyte languages should work correctly now, but we are going to take the server offline and perform some tests to make sure the data is being backed up correctly. This process ''should'' be completed during the downtime later today. We'll post another update here when it is all clear to post multibyte data again.
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{{unsigned|Daezor2001}}
  
We apologize for any inconvenience this unfortunate loss of data has caused. --[[User:JeffLane|JeffLane]] 14:42, 25 Nov 2005 (PST)
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== Minor changes to  some wiki pages ==
  
:Hi, Jeff. Thanks for making the situation clear and preventing future corruptions.  
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I have build .net library that implements server query protocol,Rcon protocol,master server query protocol.it can listen to remote logs and u can subscribe to different logged events.
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here is the link : http://querymaster.codeplex.com/
  
:I decided to set up a mirror site for Japanese documents on [http://www.star-f.com/wiki/ my server] using google cache. Fortunately I could secure most of the articles(before the data loss) in html, and edits went well so far(I hope). So here is less inconvenience for Japanese readers...
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while building it i noticed few things ,
  
:The site calls VDC for its images, so I should have asked your permissions first...But please forgive me for setting it up for now as a temporary solution. As soon as I find an automated way converting these secured html files back into Wiki codes(and posting them back), then I'll stop the mirror if you don't want it continue. -[[User:N-neko|n-neko]] 02:41, 26 Nov 2005 (PST)
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-while testing on multipacket compressed source responses,the decompressed size of response was 0 and was a short value but "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) wiki page states that it should be long and is equal to size of packet after decompression.I could find only 1 public server that compresses the response.So I would need a confirmation.and if my findings are right then that page should be updated.
  
:: I've converted two articles over using copy-and-paste, just to see how much work would be involved in doing it manually - it's s rather dull task, but doesn't need any knowledge of Japanese (fortunately!). I think something which converts the HTML backup to Wiki-format with a simple look-up-table might prove simpler - I'll have a go at writing such a thing if you like. &mdash;'''<font color=&quot;#10c010&quot;>Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 07:34, 26 Nov 2005 (PST)
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-Cs 1.6 protocol 47 does not respond to query messages mentioned in the "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) page.It responses only to half life protocol queries(noticed it while testing my library).the responses are same though.
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I think this should be added to that page.
  
:::Great! Your Copy&Paste edits look perfect:) HTML backup to wiki converter will be really helpful. Thanks in advance -[[User:N-neko|n-neko]] 09:00, 26 Nov 2005 (PST)
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-There is no wiki page for Gold Source RCON protocol.I had to research/experiment to identify all the pieces of the protocol.I think even that should be added to wiki as it will save lot of trouble for those who are trying to implement it.
  
:::Yes, that's fine with the images for now, good work. We'll let you know if that changes.
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-Source RCON protocol page(https://developer.valvesoftware.com/wiki/Source_RCON_Protocol) states that maximum packet size is 4096.I have received packets bit larger than that (around 4130)
:::This may be of assistance:  http://diberri.dyndns.org/html2wiki.html --[[User:JeffLane|JeffLane]] 08:47, 26 Nov 2005 (PST)
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(CS:Source server, cvarlist command).I would say maximum possible size should be kept to 4200.
  
::::Thanks Jeff. Let me know when it becomes inappropriate, then I'll remove or replace image links. -[[User:N-neko|n-neko]] 09:00, 26 Nov 2005 (PST)
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-Addition to "HL Log Standard"(https://developer.valvesoftware.com/wiki/HL_Log_Standard) wiki Page :  
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server logs server shut down event. log message : Server shutdown
  
=== All Clear ===
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{{unsigned|G3EK}}
  
Maintenance on the database has been completed, and it should be safe to enter new multibyte data now. --[[User:JeffLane|JeffLane]] 17:29, 25 Nov 2005 (PST)
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== Brainbread 2 ==
  
=== Repairing damaged articles ===
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== Suggesting a new cooldown ==
Apparently more than just multibyte character articles were messed up in the database upgrade. Searching Google for a damaged character comes up with many [http://www.google.com/search?hs=TLF&hl=en&lr=&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=%EF%BF%BD+site%3Adeveloper.valvesoftware.com&btnG=Search results]. We should task-force fixing as many of these as we can. --[[User:AndrewNeo|AndrewNeo]] 18:37, 28 Nov 2005 (PST)
 
  
== Cleaning Main Page Talk ==
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Hello there guys i joined this forum because i want to suggest things for CSGO. I want csgo's cooldown Rule to be like DotA2's Low Priority Its like Instead of hours you need to play games for the cooldown to end
This page now has a warning on the edit page. I recommend that we archive older discussion (at this point, probably everything before the multibyte issue) in this page once it reaches a certain length (like now). I recommend something like [[Talk:Main Page/Archive 1]] .. [[Talk:Main Page/Archive 2]] format for every time we archive the page. --[[User:AndrewNeo|AndrewNeo]] 18:37, 28 Nov 2005 (PST)
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where can we suggest something like this guys? cause i think the 7 days rule is not good for gamers as they said on reddit Valve is taking this long for us to play but i thought of some new thing
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thats why i joined this forum So how are we gonna suggest that valve is gonna make the csgo to have games cooldown not hours days or etc Please help guys
  
:Ok. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 19:29, 28 Nov 2005 (PST)
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== Skybox problem ==
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Hey i have a problem with the skybox. If somebody could help me.
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Link to a picture to see what problem i have: https://gyazo.com/d571c9fad3d47d4303a4f06a2c35013c
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 +
== Twitch Logo  In Steam Name ==
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I made the twitch logo into a private character to try and put before and after my steam name "BeatStr33t" but only boxes like this one "" appear.  I think that putting the twitch logo could be a hip new thing to show people you are a streamer, but not have to put the whole url for ex. "twitch.tv/beatstr33t" as my name.  I also see that twitch is trying to move to the social media side more so I believe that this would go along with that plan.
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: Because the Twitch logo is not a proper Windows/Mac emoji. --[[User:Apap04|Andrew]] ([[User talk:Apap04|talk]]) 19:03, 24 October 2016 (UTC)
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== How to edit default CS : GO maps in Hammer ? ==
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Hey,
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I want to edit the popular Counter Strike : Global Offensiv map Dust 2 (de_dust2) but the problem is, I dont know how.
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I already tried to compile the .bsp file with a program but after I pressed compile nothing happend, that happend with 2 different compilers.
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So if you know a solution please help me. Here is my Steam Profile : http://steamcommunity.com/id/philgamerSteam/ 
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Thanks.
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--[[User:Philgamer|Philgamer]] ([[User talk:Philgamer|talk]]) 01:47, 29 May 2016 (UTC)
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 +
== Counter Strike: Global Offensive Dedicated Server dosen't start ==
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Logs: [https://hastebin.com/gonokovama.scala Here]
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== Info_Particle_System ==
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Hi! I'm using portal 2 authoring tools and I've been experiencing issues. Bad issues- The Info_particle_system I'm using has a control point (particlesystem: blob curve for more info) but unfortunately it ignores its control point and the system floats over to the map's origin. I am in need of help and anyone who knows how to fix this issue, I would appreciate it immensely if they could tell me how to fix this; thanks!
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 +
== 2 Questions: GMod static props not working / Is a submodel a thing? ==
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So, first question: In my GMod, I have copied the content from all the source games I own (HL2, EP1, Ep2, L4D, L4d2, CS:S, CS:GO, Portal and Portal 2. I own a few others but haven't used them) and put them in my models/materials folder, for use in the Hammer Editor. I've been able to use the editor fine for a while until one time in a map my static props wouldn't appear when testing the map. I know for sure that it supports that kind of prop, It just wasn't appearing. is the content from the games listed above causing this, or is this some other error? The console simply says that there was an error loading the prop or something. (also, later on my map said it had something leaked in it and it wouldn't update to the latest version when i tested the map, I don't know what's going on there, not asking for an answer but if you want you can try to help me with it.)
 +
 
 +
Second question: has nothing to do with Hammer but with valve model files. When I was browsing through addon props in my GMod (in game), I noticed a model that is a workbench from CS:S's map cs_militia, with a box of cords and some other models that i've seen before. in the little storage thing under the table is some crates that were yellow and blue with the biohazard symbol on them. These boxes appear on the HL2 props workspace01 through workspace04, along with the box of cords. they appear in other models, are they a kind of Sub model? or did they simply take that part of the model and put it in the one they made?
 +
 
 +
that's all. Question 1 i really don't wanna do anything like downloading tools or editing code, something simple that doesn't involve a lot (removing the content i put in there is ok, if that is the only sollution. Question 2 is just something I noticed and am wondering if sub models are a thing, or not.
 +
 
 +
[[User:Maximumtaco1783|Maximumtaco1783]] ([[User talk:Maximumtaco1783|talk]])maximumtaco1783: I also forgot to mention I can never get a 3D skybox to work, and this is long before I installed that content into GMOD. I always followed the instructions exactly, and my skybox just wouldn't appear (well it did once, just some brushes were absent). help for that and my initial 2 questions?
 +
 
 +
== Is the editor tool broken right now? ==
 +
 
 +
I can see only menu button that have only text when editing a page. The others are just blank, make editing very frustrating.
 +
By using "inspect elements", it's said that these buttons are linked to a file https://developer.valvesoftware.com/w/extensions/WikiEditor/modules/images/toolbar/button-sprite.svg?d6d13 , which is not avaliable right now (http code 403).
 +
Am I the only one that encountered this problem?
 +
[[User:UnluckyNinja|UnluckyNinja]] ([[User talk:UnluckyNinja|talk]]) 11:16, 22 January 2019 (UTC)
 +
 
 +
== Source SDK game choose ==
 +
 
 +
hello i just installed source sdk to use the hammer editor but it only lets me choose the game Team fortress 2 how can i be able to select Garrys mod there ?
 +
heres a picture https://i.imgur.com/RMNOgrr.png
 +
 
 +
== Why does valve only make merchandise from the second game in a series? ==
 +
 
 +
I got a Gordon Freeman action figure and a half life shirt for Christmas and on the box it said half life 2 and the shirt says half life 2. I also have a Chell figure and the box says portal 2. I think it’s just weird how they never make merchandise from the first game or dlc
 +
 
 +
== Has anyone worked with indiekeybundle.xyz before? ==
 +
 
 +
I received an email from indiekeybundle.xyz asking if I'd like my game included in their next bundle. I want to try to check if they are a legitimate bundle provider before sending them 5000 steam keys.
 +
Has anyone here been part of one of their bundles in the past?
 +
 
 +
Thanks.

Latest revision as of 00:48, 15 February 2020


Archives

Welcome to the discussion page for the Main Page! To start a new section, click on the Add topic tab above. To respond in an existing section, click on the edit link to the right of the section title. Please don't forget to sign your comments, using either three tildes (~~~) for your name, or four tildes (~~~~) for your name and a timestamp.

Available translations for this page

Otherlang2 if necessary: Main_Page:frMattshu 01:32, 22 August 2011 (PDT)

Main_Page:ru actually exist too. --Assassin killer 02:57, 29 August 2011 (PDT)
Please, update page. --Mehiller 06:49, 31 December 2011 (PST)
As of 3/3/12, the Georgian translation is available for the Main Page. —Mattshu 11:33, 3 March 2012 (PST)
Main_Page:nl Freshly created Xylios 20:29, 17 July 2012 (PDT)
Main_Page:pt-brMattshu 22:46, 27 December 2012 (PST)
Main_Page:ko Freshly created Moriarty Park 15:37, 06 Febuary 2014 - Add flag to main page please.
Main_Page:zh-tw has been created by SLMT. Please add a flag for it.

News

"The Source SDK is has been updated" Latest news block. Should be fixed...Unsigned comment added by Jeremyw (talkcontribs). Please use four tildes (~~~~) to sign your username.

What do you mean?—Mattshu 18:42, 14 April 2012 (PDT)

Spanish translation is available now :)

Here :)

Also, I've seen that exists a translation in another language that I don't know (https://developer.valvesoftware.com/wiki/Main_Page:ka)

Regards --Ryo 15:03, 1 May 2012 (PDT)

German Translation available

The German Translation for this Valve Wiki is now available, but not yet 100 % completed. Main Page in German

SamBrishes --SamBrishes 11:34, 29 Sep 2012 (PDT)

Translate extension

Hello, I see that this is a multilingual wiki. Have you considered using the Translate extension, which allows to easily make your MediaWiki multilingual? It makes you save enormous amounts of time which otherwise is wasted on templates wizardry, manual synchronisation of pages and so on, scarying off most translators; and offers many other aid to efficient translation. Now it's also available in handy tarball bundles. The page explains how to get help and more information, and there is extensive documentation; asking on #mediawiki-i18n @ freenode is probably your best chance for immediate assistance if needed. Thanks, Nemo 15:58, 13 January 2013 (PST)

I see the chinese translation but can not find this page

https://developer.valvesoftware.com/wiki/Main_Page:zh-cn So,please add it!

The otherlang templates on the other (non-English) pages have not been updated to include this page. Also, the links on the page should be updated to point to any chinese versions of pages that exist instead of the English ones (notably SDK_Docs:zh-cn. The translated title also needs to be added to the otherlang template. --JeffLane 16:34, 23 January 2013 (PST)

Misspelled News Content

In the most recent news update, it says "The Source SDK is has been updated" when it should say The Source SDK has been updated --V360 09:41, 19 May 2013 (PDT)

New location of the SDK tools

A news post should be made, explaining that the tools included with the Source SDK can no longer be used, and that tools are included with single games now. --Lonaowna 10:10, 19 May 2013 (PDT)

Fixed with 2013 SDK release, thanks! --Lonaowna 23:53, 26 June 2013 (PDT)

Steamcmd install - Batch file

This is my first contribution, it's not big, but I think that it could be helpful to someone :)

Into this file, you can populate (with your personal edit: notepad ++ or another)

1) Path where your steamcmd is installed (only for one time) 2) Path where you want to instal or update your games.

This batch file covers only Counter Strike Series.

Counter Strike: 1.6; Source; Condition Zero and GO.

[1]

I hope this tool helps you to install more easily your servers :)


Download: [2]

Any questions, please send a e-mail to info@hyperserver.com.ar

Unsigned comment added by Daezor2001 (talkcontribs). Please use four tildes (~~~~) to sign your username.

Minor changes to some wiki pages

I have build .net library that implements server query protocol,Rcon protocol,master server query protocol.it can listen to remote logs and u can subscribe to different logged events. here is the link : http://querymaster.codeplex.com/

while building it i noticed few things ,

-while testing on multipacket compressed source responses,the decompressed size of response was 0 and was a short value but "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) wiki page states that it should be long and is equal to size of packet after decompression.I could find only 1 public server that compresses the response.So I would need a confirmation.and if my findings are right then that page should be updated.

-Cs 1.6 protocol 47 does not respond to query messages mentioned in the "Server Queries"(https://developer.valvesoftware.com/wiki/Server_queries) page.It responses only to half life protocol queries(noticed it while testing my library).the responses are same though. I think this should be added to that page.

-There is no wiki page for Gold Source RCON protocol.I had to research/experiment to identify all the pieces of the protocol.I think even that should be added to wiki as it will save lot of trouble for those who are trying to implement it.

-Source RCON protocol page(https://developer.valvesoftware.com/wiki/Source_RCON_Protocol) states that maximum packet size is 4096.I have received packets bit larger than that (around 4130) (CS:Source server, cvarlist command).I would say maximum possible size should be kept to 4200.

-Addition to "HL Log Standard"(https://developer.valvesoftware.com/wiki/HL_Log_Standard) wiki Page : server logs server shut down event. log message : Server shutdown

Unsigned comment added by G3EK (talkcontribs). Please use four tildes (~~~~) to sign your username.

Brainbread 2

Suggesting a new cooldown

Hello there guys i joined this forum because i want to suggest things for CSGO. I want csgo's cooldown Rule to be like DotA2's Low Priority Its like Instead of hours you need to play games for the cooldown to end where can we suggest something like this guys? cause i think the 7 days rule is not good for gamers as they said on reddit Valve is taking this long for us to play but i thought of some new thing thats why i joined this forum So how are we gonna suggest that valve is gonna make the csgo to have games cooldown not hours days or etc Please help guys

Skybox problem

Hey i have a problem with the skybox. If somebody could help me.

Link to a picture to see what problem i have: https://gyazo.com/d571c9fad3d47d4303a4f06a2c35013c

Twitch Logo  In Steam Name

I made the twitch logo into a private character to try and put before and after my steam name "BeatStr33t" but only boxes like this one "" appear. I think that putting the twitch logo could be a hip new thing to show people you are a streamer, but not have to put the whole url for ex. "twitch.tv/beatstr33t" as my name. I also see that twitch is trying to move to the social media side more so I believe that this would go along with that plan.

Because the Twitch logo is not a proper Windows/Mac emoji. --Andrew (talk) 19:03, 24 October 2016 (UTC)

How to edit default CS : GO maps in Hammer ?

Hey, I want to edit the popular Counter Strike : Global Offensiv map Dust 2 (de_dust2) but the problem is, I dont know how. I already tried to compile the .bsp file with a program but after I pressed compile nothing happend, that happend with 2 different compilers. So if you know a solution please help me. Here is my Steam Profile : http://steamcommunity.com/id/philgamerSteam/

Thanks.

--Philgamer (talk) 01:47, 29 May 2016 (UTC)

Counter Strike: Global Offensive Dedicated Server dosen't start

Logs: Here

Info_Particle_System

Hi! I'm using portal 2 authoring tools and I've been experiencing issues. Bad issues- The Info_particle_system I'm using has a control point (particlesystem: blob curve for more info) but unfortunately it ignores its control point and the system floats over to the map's origin. I am in need of help and anyone who knows how to fix this issue, I would appreciate it immensely if they could tell me how to fix this; thanks!

2 Questions: GMod static props not working / Is a submodel a thing?

So, first question: In my GMod, I have copied the content from all the source games I own (HL2, EP1, Ep2, L4D, L4d2, CS:S, CS:GO, Portal and Portal 2. I own a few others but haven't used them) and put them in my models/materials folder, for use in the Hammer Editor. I've been able to use the editor fine for a while until one time in a map my static props wouldn't appear when testing the map. I know for sure that it supports that kind of prop, It just wasn't appearing. is the content from the games listed above causing this, or is this some other error? The console simply says that there was an error loading the prop or something. (also, later on my map said it had something leaked in it and it wouldn't update to the latest version when i tested the map, I don't know what's going on there, not asking for an answer but if you want you can try to help me with it.)

Second question: has nothing to do with Hammer but with valve model files. When I was browsing through addon props in my GMod (in game), I noticed a model that is a workbench from CS:S's map cs_militia, with a box of cords and some other models that i've seen before. in the little storage thing under the table is some crates that were yellow and blue with the biohazard symbol on them. These boxes appear on the HL2 props workspace01 through workspace04, along with the box of cords. they appear in other models, are they a kind of Sub model? or did they simply take that part of the model and put it in the one they made?

that's all. Question 1 i really don't wanna do anything like downloading tools or editing code, something simple that doesn't involve a lot (removing the content i put in there is ok, if that is the only sollution. Question 2 is just something I noticed and am wondering if sub models are a thing, or not.

Maximumtaco1783 (talk)maximumtaco1783: I also forgot to mention I can never get a 3D skybox to work, and this is long before I installed that content into GMOD. I always followed the instructions exactly, and my skybox just wouldn't appear (well it did once, just some brushes were absent). help for that and my initial 2 questions?

Is the editor tool broken right now?

I can see only menu button that have only text when editing a page. The others are just blank, make editing very frustrating. By using "inspect elements", it's said that these buttons are linked to a file https://developer.valvesoftware.com/w/extensions/WikiEditor/modules/images/toolbar/button-sprite.svg?d6d13 , which is not avaliable right now (http code 403). Am I the only one that encountered this problem? UnluckyNinja (talk) 11:16, 22 January 2019 (UTC)

Source SDK game choose

hello i just installed source sdk to use the hammer editor but it only lets me choose the game Team fortress 2 how can i be able to select Garrys mod there ? heres a picture RMNOgrr.png

Why does valve only make merchandise from the second game in a series?

I got a Gordon Freeman action figure and a half life shirt for Christmas and on the box it said half life 2 and the shirt says half life 2. I also have a Chell figure and the box says portal 2. I think it’s just weird how they never make merchandise from the first game or dlc

Has anyone worked with indiekeybundle.xyz before?

I received an email from indiekeybundle.xyz asking if I'd like my game included in their next bundle. I want to try to check if they are a legitimate bundle provider before sending them 5000 steam keys. Has anyone here been part of one of their bundles in the past?

Thanks.