Difference between revisions of "Talk:MINERVA"

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Is there supposed to be messages? Because I hear the ZX beep and don't get anything :'(
 
Is there supposed to be messages? Because I hear the ZX beep and don't get anything :'(
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wow Adam, this is really nice work. Too bad I had to decrease my video settings though :o. And I think I kinda skipped the last part (after the control panel in the cell storage area) because I walked too fast? Nonetheless, very nice job.

Revision as of 19:13, 4 September 2005

Dear Mr. Foster: I love you. I want to start a fan club in your blessed name. Now hurry up and get this released! :) --- Campaignjunkie 16:55, 10 Jul 2005 (PDT)


And one of my favorites strike again! I didn't notice this one until reading the Someplace_Else space over here.. May I mention how much I love thee? No? Well, then just take my compliments! Oh, and hey CJ.. :) --SEThorian 22:33, 15 Jul 2005 (CET)


Ah, the creator of Someplace Else strikes again. I remember seeing this before, but making it into an official Steam News Update is good, real good. Keep up the good work there. Captain P 1:12, 18 Jul 2005 (CET)


Wow, this page is beating the Main Page by 23,000 views (at time of writing). Nice job! :D --Campaignjunkie 21:54, 1 Aug 2005 (PDT)


Adam, I just played through Minerva - nice work! Thoroughly enjoyable. :) I'm looking forward to the next episode. Chris Bokitch 13:40, 2 Sep 2005 (PDT)

No lie, absolutely beautiful work. Not sure how my site helped but thanks for mentioning it in the credits. --wisemx 15:10, 2 Sep 2005 (PDT)

A couple of months ago, I was pretty much tearing my hair out over the utter complexity of single-player HL2 mapping, and the singular lack of documentation on the subject. Fortunately, I found your site - and shortly afterwards, everything clicked. And my little geometry-test of a map (dubbed 'Flatulent Geographer', no less) grew into what you see today... --Cargo Cult 15:40, 2 Sep 2005 (PDT)
Gosh, we're learning together, Good Better Best never let it Rest. ;-) --wisemx 17:54, 2 Sep 2005 (PDT)

Great work! Had fun playing it. Looking forward to next episode as well. -- Shens 14:27, 2 Sep 2005 (PDT)


Awesome level! I cant wait to continue. This is a supurb example of what hardwork on design, polishing, and balance can lead to. I like the story and the design , keep it up man! --Hyperion2010 15:01, 2 Sep 2005 (PDT)


What can I say that hasn't been said already? Superb level design, witty banter via 'Mr Deus Ex Machina' and a healthy affirmation of my belief that Combine soldiers can offer a challenging fight. Encore. --Tequila 17:05, 2 Sep 2005 (PDT)


Mr Deus Ex Machina? That's interesting, since I always imagined it was a woman. Perhaps that's just because I can't stop thinking of the observing guide as Miranda Zero though (who, incidentally, was played by Michelle Forbes - voice of Judith Mossman - in the recent attempted TV adaptation of Warren Ellis' Global Frequency series of graphic novels). I'm rambling. --Graham 17:57, 2 Sep 2005 (PDT)
I always assumed it was a man too, until the guide referred to herself as Minerva / Athena. But I guess her condescending tone fits the role well, right? ;) --Campaignjunkie 23:03, 2 Sep 2005 (PDT)
I doubt Minerva is the man/woman's actual name. After all, (s)he's meant to be far older than any of this petty 'humanity' stuff. --TomEdwards 00:18, 3 Sep 2005 (PDT)
Cancel that, "technology and violence are a girl's best friends". ;-) --TomEdwards 00:28, 3 Sep 2005 (PDT)
Do continue with the plot speculation, I'm enjoying it immensely! Key questions: who (and what) is the message-sender? Who is the player? What is beneath the island? Speculate away!
Oh, and many thanks to everyone for the comments - I'm stunned by the overwhelmingly positive response the map's had so far... --Cargo Cult 08:37, 3 Sep 2005 (PDT)
Seeing as you mentioned SS2/Marathon on the wiki page, I predict he/she/it's going to go rampant and the player will have to use some sekrit Combine device underground to restore her back to her old cynical self. But maybe I'm just crazy! :) --Campaignjunkie 11:31, 3 Sep 2005 (PDT)
I'd hate to see an HL2 map delivered in hex... --TomEdwards 11:55, 3 Sep 2005 (PDT)

Hehe, I pressganged my younger brother into playing. He wanted to turn the music off and spent at least ten minutes trying to get through through the underground... --TomEdwards 08:18, 3 Sep 2005 (PDT)

Today I let my 6 year old son play it, liked it so much I had to pull him away.--wisemx 08:46, 3 Sep 2005 (PDT)

Adam, are you in for some critics and bug reports? There's some minor points like the skybox with it's bad seaming and some music fragments that didn't flow into each other well (two playing at the same time) and things like that.

Anyway, that might've sound negative but the map is really good value. Those minor things didn't really distract from gameplay (I think it's because I'm a mapper I notice things like that). About the gameplay, I really like the combat, the use of enemies. No static placement but active searching and they all seemed to have a purpose. I think it's all well thought out and executed. Oh, and that black humor keeps me smiling. It was on the sattelite photo... have fun! Good job done there, with the whole game experience and presentation. Keep it up for your next map! --Captain P


Is there supposed to be messages? Because I hear the ZX beep and don't get anything :'(


wow Adam, this is really nice work. Too bad I had to decrease my video settings though :o. And I think I kinda skipped the last part (after the control panel in the cell storage area) because I walked too fast? Nonetheless, very nice job.