Talk:List of entities

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Anyone else think that, if all of the entities are going to have an entry, that this should be changed to a category? I'm not gonna do it yet, but if the general opinion is that it should, then I'm sure someone will do it. --Charron 09:54, 29 Jun 2005 (PDT)


I've made a few changes that I think will help:

  • Sorted entites into true categories based on effect, not name. There's only a few differences and it makes more sense.
  • Renamed each category to a 'friendly' description.
  • Added an index with headings to make jumping around easier.

--Tom Edwards 11:02, 28 Jun 2005 (PDT)


Thanks, I could have done it, but I wasn't sure how

--Fragrag


List seems to suit better than a category, especially considering how many entities there are

--Zevensoft


I suggest making templates for the inputs/outputs on the entities

--Megiddo

I think some standardised formatting for entities would be nice - I'm starting something here... -- Cargo Cult 14:38, 4 Jul 2005 (PDT)

I haven't checked this myself, but is aiscripted_schedule correct or was it supposed to be ai_scripted_schedule? nevermind, i checked in hammer its right :)

--InvaderZim

Adding Entities

Anyone got a reason I shouldn't add env_tonemap_controller? Reasons may include: "It doesn't work!" and "It's already there." All I know is, it's in my unmodified .fgd, screaming for attention.

--Demented 11:13, 14 Sep 2005 (PDT)

There seem to be several missing entities. I'm adding them as I come across them. No one's objected yet. -shrug- —Maven (talk) 15:29, 18 Sep 2005 (PDT)

Purpose of this article

Is this article supposed to be a comprehensive list of entities? I.e., is it supposed to list every entity ever created in Source games (such as HL2, HL2 Ep1/2, DOD:S, CS:S, Portal, TF2, non-VALVe Source-based games) as well as Goldsource games (for the sake of information availability)?

I'm asking this because a lot of articles / categories devoted to entities in these various games already exist, and by the looks of it, this article might only be redundant information. Since I'm not aware of "the big picture" when it comes to full lists of entities (probably others might recognize at a glance what this list refers to), I might be wrong. But at least someone could specify the goal or philosophy behind this article, by describing what game(s) the list refers to.

The entities themselves contain the info about which games the entities are in, and the links at the bottom of the article link to other lists for specific entity lists for official VALVe Source games. Solokiller 09:27, 7 Jan 2008 (PST)

That still doesn't answer my question. I can see both the links for each entity and the "See Also" ones :P Let me try again... For example, if I decide to create a mod, am I free to dump a list of the entities I create (as in, entities that didn't exist but I code in my mod) for my mod on this article? Or if I buy a license from VALVe to create a game using the Source Engine, can I extend this list with any additional entities I create?
I know this is a list, but what is this list about? The title itself is a bit on the vague side... (at least for me, being a new guy around these parts of the intrawebs) The person who created it, probably did it thinking: "This list is going to contain entities of games X, Y and Z." or "This list is going to contain every entity that anyone ever creates." or "This list is going to contain the base entities for the Source engine, plus HL2 entities, plus Ep1 and Ep2 entities." Which one is it? (Or am I seeing this wrong?) --Etset 10:14, 7 Jan 2008 (PST)
It contains only the entities from VALVe games, HL2, CS: S, Lost coast, EP 1, EP 2, TF2, Portal. Solokiller 12:23, 7 Jan 2008 (PST)
Roger that. Noted. Thank you :) Suggestion: perhaps that explanation could be given at the beginning of the article ("This article is comprised of a list of all the entities from VALVEs' games: HL2, CS:S, Lost Coast, EP1, EP2, TF2 and Portal", or something along those lines ... also, don't know if it's just Source or also Goldsource games). If it had that single line, everyone would understand what it's about! :) Once again, thank you. --Etset 12:30, 7 Jan 2008 (PST)
When was it last updated? It seems far from being a complete list ... --Beeswax 17:25, 6 Apr 2008 (PDT)
Where is the data from ? is it culled from all of Valve's FGD files? --Beeswax 17:25, 6 Apr 2008 (PDT)
The section-categories seem arbitrary. IMO a 'flat' alphabetical list would be more navigable. If each entity ref were preceded by a #, we would have a checksum which would help in maintaining such a huge list. --Beeswax 17:25, 6 Apr 2008 (PDT)

func_tank_combine_cannon

It's not on the list. That makes me sad. It's a really cool entity.

GUI panels?

Well i've been scouring the interweb to find any kind of documentation on how to make a GUI panel for a Half-Life 2 mod called Escape.

I'm thinking along the lines of the good old DOOM 3 GUI panels (a tutorial example of them [[1]]) where your weapon is put away allowing you to see the cursor on the GUI, and allowing you to interact with the gui via mouseclick (opposed to shooting the panel if the weapon were out). This has been done in Garrys-mod for the Wire system using lua scripting, but outside lua i can't find any way of encoding this in source.

Any help, or even an exact match of a such entity for HL2 mods would be ideal... --Komiyan 04:43, 10 December 2009 (UTC)

Reformat

Okay, just reformatted the page a bit. I'll slowly fill in the descriptions (copy-pasting from the entities' page itself), anyone wanna help with that? Thoughts on the new layout? Neobenedict 20:21, 22 December 2010 (UTC)

Wow +15,375 bytes did not expect that. Neobenedict 20:26, 22 December 2010 (UTC)
I'm not sure I really like the images. Before when I'd come to this page it was nice to have a compact concise list of things I could glance at when I needed something quick and Hammer wasn't open. But now the images stretch the page vertically and add so much white space between each entity name. A Boojum Snark 16:32, 26 December 2010 (UTC)
I'd been constantly using this list to go through all the entities and find minor corrections to make. I much preferred the former version, for Snark's reasons. Thelonesoldier 00:52, 27 December 2010 (UTC)

At first I thought it was really cool but it is taking forever to scroll through and the entity names get lost in the soup. Good idea but I don't think it worked. -Mr. Happy 16:47, 27 December 2010 (UTC)