Difference between revisions of "Talk:List of Left 4 Dead entities"

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(Zombie spawns?)
(Zombie spawns?)
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I am wondering on how you make zombie spawns that are always there not a chance so I need to know the eneite name for the zombies which would be helpful for mappers. Also to know how to make a proximity where zombies may or may not spawn and what type of zombies and when hords spawn where do they spawn? In a proximity or in a bunch of entites activated by triggers. -- Unsigned message
 
I am wondering on how you make zombie spawns that are always there not a chance so I need to know the eneite name for the zombies which would be helpful for mappers. Also to know how to make a proximity where zombies may or may not spawn and what type of zombies and when hords spawn where do they spawn? In a proximity or in a bunch of entites activated by triggers. -- Unsigned message
 
:Every zombie spawn is handled by the director, you have no control over it, with the exception of one element: zombies do not spawn in areas which are inaccessible to them (rooftops on the other hand are accessible to them through climbable surfaces as you may observe during a versus match). Hordes are basically spawned out of the player's sight, in the small dead ends, behind fences in a small street where you cannot see them spawning. Special infected on the other hand can spawn anywhere not in the possible line of sight of any of the survivors (and by possible line of sight I mean 360 degrees around - even in directions the players are currently not looking in) and therefore completely hindered from all of their eyes while spawning. I suppose a horde attack can be triggered by a trigger [...], I might look into it sometime later. --'''[[User:Baliame|Baliame]]''' <sup>([[User talk:Baliame|talk]])</sup> 08:38, 21 Nov 2008 (PST)
 
:Every zombie spawn is handled by the director, you have no control over it, with the exception of one element: zombies do not spawn in areas which are inaccessible to them (rooftops on the other hand are accessible to them through climbable surfaces as you may observe during a versus match). Hordes are basically spawned out of the player's sight, in the small dead ends, behind fences in a small street where you cannot see them spawning. Special infected on the other hand can spawn anywhere not in the possible line of sight of any of the survivors (and by possible line of sight I mean 360 degrees around - even in directions the players are currently not looking in) and therefore completely hindered from all of their eyes while spawning. I suppose a horde attack can be triggered by a trigger [...], I might look into it sometime later. --'''[[User:Baliame|Baliame]]''' <sup>([[User talk:Baliame|talk]])</sup> 08:38, 21 Nov 2008 (PST)
That is not what I was talking about... the map is what controlls where the hords come from and every last aspect of the npc zombies and what I was asking is how do you create spawns for them.Not in game if you are paying any attion or know anything about mapping entites have varibles and zombies dont just spawn anywhere in a map because if they spawned anywhere in a map they would be out side the map and crash the engine. So if you dont know anything about the real subject matter that is speaking don't make up gibberous that makes absolutly no sence. Also hords dont spawn out side the players site the spawn in areas where the humans are and it is activated by triggers that players go through it does not work the way you think it does. Its simple mapping if you go ahead in infection in some maps you will find out that each map is done differently. Your idealism is the most stupidest idea I have ever heard but that is false knowledge that you stated the real statement is that the zombies spawn base on triggers and commands. If a boom spits asid on you zombies come after you in a hored which the hored spawn at triggers what is what I asked what entites are used to spawn zombies your idealism is a epic failure if you do not know anything about the subject don't make a dam post unless its asking a question you idiot.... so if you know the triggers then say them if you know the entite that allows zombies to spawn say them aswell don't make stupid comments like Baliame the retard... If you play in the sub way there are zombies that spawn in the same spot every time such as the smoker who is right out side of humans spawn he spawns there 1 min after leaving the door and he will try to attack you. In some maps there are zombies that spawn in the same place every time you play on canpainge but of cource you have an idealism that zombies can spawn on any surface including in the human spawn area which is inactreate and also there are horeds would spawn out side the map and have no chance in getting you in your idealism of l4d spawns for zombies would disappear when they leave your site in your idealism for l4d you idealism of l4d is the most inacreate ideal for how zombie spawns work. They Work With many ways. Like there is a entitie in hl2 that allows you to spawn zombies based on a area instead of npc_zombie and they would spawn in random spots within this area it is most likly that entite but I have not tried because its been so long sence I have used that entitie it aslo allows zombies to lay on the ground and get up but yeah... Any ways your wrong and don't make dumb idea's that have nothing to do with the topic.
+
That is not what I was talking about... the map is what controlls where the hords come from and every last aspect of the npc zombies and what I was asking is how do you create spawns for them.Not in game if you are paying any attion or know anything about mapping entites have varibles and zombies dont just spawn anywhere in a map because if they spawned anywhere in a map they would be out side the map and crash the engine. So if you dont know anything about the real subject matter that is speaking don't make up gibberous that makes absolutly no sence. Also hords dont spawn out side the players site the spawn in areas where the humans are and it is activated by triggers that players go through it does not work the way you think it does. Its simple mapping if you go ahead in infection in some maps you will find out that each map is done differently. Your idealism is the most stupidest idea I have ever heard but that is false knowledge that you stated the real statement is that the zombies spawn base on triggers and commands. If a boom spits asid on you zombies come after you in a hored which the hored spawn at triggers what is what I asked what entites are used to spawn zombies your idealism is a epic failure if you do not know anything about the subject don't make a dam post unless its asking a question you idiot.... so if you know the triggers then say them if you know the entite that allows zombies to spawn say them aswell don't make stupid comments like Baliame the retard... If you play in the sub way there are zombies that spawn in the same spot every time such as the smoker who is right out side of humans spawn he spawns there 1 min after leaving the door and he will try to attack you. In some maps there are zombies that spawn in the same place every time you play on canpainge but of cource you have an idealism that zombies can spawn on any surface including in the human spawn area which is inactreate and also there are horeds would spawn out side the map and have no chance in getting you in your idealism of l4d spawns for zombies would disappear when they leave your site in your idealism for l4d you idealism of l4d is the most inacreate ideal for how zombie spawns work. They Work With many ways. Like there is a entitie in hl2 that allows you to spawn zombies based on a area instead of npc_zombie and they would spawn in random spots within this area it is most likly that entite but I have not tried because its been so long sence I have used that entitie it aslo allows zombies to lay on the ground and get up but yeah... Any ways your wrong and don't make dumb idea's that have nothing to do with the topic. The reason the zombies spawn is because you go through one of these triggers.
 +
Trigger_multiplyer
 +
Trigger_once
 +
Trigger_proximity
 +
or any other trigger with an output activated by onstart touch.

Revision as of 17:24, 24 November 2008

Gas can?

I'm not a level designer, but I think the gas can is missing from the current entity list?

"A gas can may be found in the generator section of the No Mercy demo. When shot, it will explode and engulf the area in flames, much like a molotov cocktail." - Wikipedia

--pizzahut 09:03, 12 Nov 2008 (PST)

  • I think it's done with already existing entities. If you really want to know, go and check it out yourself. It would be a goddamn mayhem if there was a different entity for each object you may encounter. Please don't try to look smart if you never mapped before. ;)--Baliame (talk) 11:25, 12 Nov 2008 (PST)
  • It's a waist of time to answer a question if you cannot do so without degrading the asker in the process. After you have insulted or humiliated someone you can usually guarantee they will not follow through on your advice or whatever path you were trying to get them to take. --brandished 02:39, 14 Nov 2008 (PST)
  • Look like to be a simple prop_multiplayer with a new model, like a oildrum. But it only spread fire. --Gectou4 00:54, 14 Nov 2008 (PST)
  • The gas can is a "prop_physics" with a "models/props_junk/gascan001a.mdl" worldmodel. The explosion \ flame data is all tied into the model itself rather then into a new entity class. The old red and white flammable barrel from HL2 was setup the same way. --brandished 02:39, 14 Nov 2008 (PST)

If you go into the developer console and type in "give weapon_" you can find all the weapons. Which I believe it is weapon_gascan I did not check. But I no there was no new weapons added sence the demo because you could just spawn the gascan and the propane tanks and oxygen tanks - undeadbobop 8:45 11/17/08

Not sure?

I might be wrong, but I added these:

I tried loading the bsps in BSPViewer, and it gives me a text file with a list of ents in them, being those. If they're wrong, someone can just delete them ;) I have a feeling they may be HL1?? --Craziestdan 20:17, 13 Nov 2008 (PST)

Hmm taking a look myself in the L4D maps, and I haven't seen these, thats quite odd.--Gear 20:20, 13 Nov 2008 (PST)
I'm wasn't to sure about what was new either (other then the ones I already added to the article). A few days ago I created a list of all the entities the demo maps use and uploaded it here for a post on l4dmaps. --brandished 23:16, 13 Nov 2008 (PST)
I added most of the entites I could find in the bsp files to the wiki while browsing them using EntSpy. I haven't seen the triggers Craziestdan mentioned. --Baliame (talk) 08:39, 21 Nov 2008 (PST)

Zombie spawns?

I am wondering on how you make zombie spawns that are always there not a chance so I need to know the eneite name for the zombies which would be helpful for mappers. Also to know how to make a proximity where zombies may or may not spawn and what type of zombies and when hords spawn where do they spawn? In a proximity or in a bunch of entites activated by triggers. -- Unsigned message

Every zombie spawn is handled by the director, you have no control over it, with the exception of one element: zombies do not spawn in areas which are inaccessible to them (rooftops on the other hand are accessible to them through climbable surfaces as you may observe during a versus match). Hordes are basically spawned out of the player's sight, in the small dead ends, behind fences in a small street where you cannot see them spawning. Special infected on the other hand can spawn anywhere not in the possible line of sight of any of the survivors (and by possible line of sight I mean 360 degrees around - even in directions the players are currently not looking in) and therefore completely hindered from all of their eyes while spawning. I suppose a horde attack can be triggered by a trigger [...], I might look into it sometime later. --Baliame (talk) 08:38, 21 Nov 2008 (PST)

That is not what I was talking about... the map is what controlls where the hords come from and every last aspect of the npc zombies and what I was asking is how do you create spawns for them.Not in game if you are paying any attion or know anything about mapping entites have varibles and zombies dont just spawn anywhere in a map because if they spawned anywhere in a map they would be out side the map and crash the engine. So if you dont know anything about the real subject matter that is speaking don't make up gibberous that makes absolutly no sence. Also hords dont spawn out side the players site the spawn in areas where the humans are and it is activated by triggers that players go through it does not work the way you think it does. Its simple mapping if you go ahead in infection in some maps you will find out that each map is done differently. Your idealism is the most stupidest idea I have ever heard but that is false knowledge that you stated the real statement is that the zombies spawn base on triggers and commands. If a boom spits asid on you zombies come after you in a hored which the hored spawn at triggers what is what I asked what entites are used to spawn zombies your idealism is a epic failure if you do not know anything about the subject don't make a dam post unless its asking a question you idiot.... so if you know the triggers then say them if you know the entite that allows zombies to spawn say them aswell don't make stupid comments like Baliame the retard... If you play in the sub way there are zombies that spawn in the same spot every time such as the smoker who is right out side of humans spawn he spawns there 1 min after leaving the door and he will try to attack you. In some maps there are zombies that spawn in the same place every time you play on canpainge but of cource you have an idealism that zombies can spawn on any surface including in the human spawn area which is inactreate and also there are horeds would spawn out side the map and have no chance in getting you in your idealism of l4d spawns for zombies would disappear when they leave your site in your idealism for l4d you idealism of l4d is the most inacreate ideal for how zombie spawns work. They Work With many ways. Like there is a entitie in hl2 that allows you to spawn zombies based on a area instead of npc_zombie and they would spawn in random spots within this area it is most likly that entite but I have not tried because its been so long sence I have used that entitie it aslo allows zombies to lay on the ground and get up but yeah... Any ways your wrong and don't make dumb idea's that have nothing to do with the topic. The reason the zombies spawn is because you go through one of these triggers. Trigger_multiplyer Trigger_once Trigger_proximity or any other trigger with an output activated by onstart touch.