Talk:Level Overviews

From Valve Developer Community
Revision as of 01:27, 6 September 2005 by Fallen (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Have been utilising this in my mod- but have run into a problem. It's worked fine for the first few maps, but the latest map I'm working on is so large that I have to set the cl_leveloverview scale to 11 - which is so far out most of the map stops being drawn, and is replaced with a solid bright green. I've tried setting cl_maxrenderable_dist to something rediculously high such as 20000 or even higher, but it makes no difference. Has anyone else caome across this problem and found a work around?