Difference between revisions of "Talk:Level Overviews"

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:I ran into vis problems b4...some faces didn't render because they were considered to be not seen from the player's view -ts2do
 
:I ran into vis problems b4...some faces didn't render because they were considered to be not seen from the player's view -ts2do
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ah... so you're saying that running a fast vis (the map is still under development) can be the cause of this?

Revision as of 08:16, 6 September 2005

Have been utilising this in my mod- but have run into a problem. It's worked fine for the first few maps, but the latest map I'm working on is so large that I have to set the cl_leveloverview scale to 11 - which is so far out most of the map stops being drawn, and is replaced with a solid bright green. I've tried setting cl_maxrenderable_dist to something rediculously high such as 20000 or even higher, but it makes no difference. Has anyone else caome across this problem and found a work around?

screenshot

I ran into vis problems b4...some faces didn't render because they were considered to be not seen from the player's view -ts2do

ah... so you're saying that running a fast vis (the map is still under development) can be the cause of this?